protected override void Initialize() { // 총알 초기화 BulletPoolManager bulletPoolManager = BulletPoolManager.Instance; _rigidbody = this.GetComponent <Rigidbody>(); _bulletUpdateEvent = bulletPoolManager.BulletUpdateEvent; _bulletCollisionEvent = bulletPoolManager.BulletCollisionEvent; }
public void AddEvent(BulletUpdateEvent e) { BulletUpdateEvent += e; }