void BulletTime() { if(inputStatus == InputStatus.On) { if(energy > 0.01f) { if(bulletTimeStatus == BulletTimeStatus.Off) { cam.DoShake(0.1f, 1.3f); bulletTimeGO.BroadcastMessage("BulletTimeOn"); bulletTimeStatus = BulletTimeStatus.On; heldDownTime = true; } if(bulletTimeStatus == BulletTimeStatus.On) { energy -= Time.deltaTime * dechargeSpeed; if(energy <= 0.01f) { energy = 0.01f; bulletTimeStatus = BulletTimeStatus.TurningOff; } else { bulletTime -= Time.deltaTime * timeDechargeSpeed; if(bulletTime <= 1f) { bulletTime = 1f; } Time.timeScale = bulletTime; } } } } else if(inputStatus == InputStatus.Up) { bulletTimeStatus = BulletTimeStatus.TurningOff; } if(bulletTimeStatus == BulletTimeStatus.TurningOff) { bulletTime += Time.deltaTime * timeRechargeSpeed; if(bulletTime >= startBulletTime) { bulletTime = startBulletTime; } Time.timeScale = bulletTime; if(Time.timeScale >= 2f) { Time.timeScale = 2f; bulletTimeStatus = BulletTimeStatus.Off; bulletTimeGO.BroadcastMessage("BulletTimeOff"); } } /*if(inputStatus == InputStatus.On && !minnedOut) { if(!bulletTiming) { cam.DoShake(0.1f, 1.3f); bulletTimeGO.BroadcastMessage("BulletTimeOn"); bulletTiming = true; } bulletTime -= Time.deltaTime * dechargeSpeed; if(bulletTime <= 1f) { bulletTime = 1f; minnedOut = true; } Time.timeScale = bulletTime; } else if(inputStatus == InputStatus.Up && !minnedOut) { minnedOut = true; } else if(minnedOut) { bulletTime += Time.deltaTime * rechargeSpeed; if(bulletTime >= startBulletTime) { bulletTime = startBulletTime; minnedOut = false; } Time.timeScale += Time.deltaTime * dechargeSpeed; if(Time.timeScale >= 2f) { Time.timeScale = 2f; if(bulletTiming) { bulletTimeGO.BroadcastMessage("BulletTimeOff"); bulletTiming = false; } } }*/ }
// Use this for initialization void Start() { myTransform = this.transform; energy = maxEnergy; speed = playerSpeed; bulletTimeStatus = BulletTimeStatus.Off; inputStatus = InputStatus.Up; bulletTime = startBulletTime; Time.timeScale = startBulletTime; explosion = (GameObject)Resources.Load("Explosion", typeof(GameObject)); gameManager = GameObject.FindGameObjectWithTag("GameController"); bulletTimeGO = GameObject.FindGameObjectWithTag("BulletTime"); isAlive = true; cam = Camera.main.GetComponent<CameraCode>(); #if !UNITY_STANDALONE && !UNITY_EDITOR upSr = GameObject.FindGameObjectWithTag("Up").GetComponent<SpriteRenderer>(); downSr = GameObject.FindGameObjectWithTag("Down").GetComponent<SpriteRenderer>(); #endif ControlColorOff(); }