override public void OnCameraExit() { if (BulletTime.isEditing) { BulletTime.SampleAnimation(localAnimation, (localAnimation.cachedState != null)? localAnimation.cachedState.length: 0, true); BulletTime.SampleAnimation(localAnimation2, (localAnimation2.cachedState != null) ? localAnimation2.cachedState.length : 0, true); } if (audio != null) { foreach (var a in audio) { if (a && a.loop) { a.Stop(); } } } foreach (ParticleSystem ps in fx) { if (ps && (ps.loop || stopFxOnExit)) { ps.Stop(); ps.Clear(); } } inside = false; }
virtual public void OnCameraStay(float timeInTrigger, float normalizedTimeInTrigger) { if (!camera) { return; } if (BulletTime.allowCameraTriggers && !cameraActive) { ActivateCamera(); } else if (!BulletTime.allowCameraTriggers && cameraActive) { DeactivateCamera(); } if (!BulletTime.allowCameraTriggers) { return; } camera.gameObject.SendMessage("OnCameraStay", normalizedTimeInTrigger, SendMessageOptions.DontRequireReceiver); if (BulletTime.isEditing) { BulletTime.SampleAnimation(localCameraAnimation, timeInTrigger, true); ApplyTweaks(); } }
void SampleAnimation() { if (!BulletTime.isEditing) { return; } BulletTime.SampleAnimation(m_AnimatedObjects, true); foreach (var seq in m_Sequencers) { if (seq) { seq.Update(); } } }
override public void OnCameraStay(float timeInTrigger, float normalizedTimeInTrigger) { #if UNITY_EDITOR if (BulletTime.isEditing) { var t = (localAnimation.cachedState != null)? Mathf.Repeat(timeInTrigger, localAnimation.cachedState.length): timeInTrigger; BulletTime.SampleAnimation(localAnimation, t, true); //t = (localAnimation2.cachedState != null) ? Mathf.Repeat(timeInTrigger, localAnimation2.cachedState.length) : timeInTrigger; t = timeInTrigger; BulletTime.SampleAnimation(localAnimation2, t, true); updateTimeInTrigger = timeInTrigger; } #endif if (Application.isPlaying && BulletTime.timeJump) { //;;Debug.Log("Animation Time Jump " + timeInTrigger); if (target != null && target.GetComponent <Animation>() != null) { foreach (AnimationState state in target.GetComponent <Animation>()) { //if (state.enabled && state.weight > 0) state.time = timeInTrigger; } } if (target2 != null && target2.GetComponent <Animation>() != null) { foreach (AnimationState state in target2.GetComponent <Animation>()) { //if (state.enabled && state.weight > 0) state.time = timeInTrigger; } } } }