public override void Updata() { //BulletSprite.X += BulletSprite.SpeedX * (float)(Math.Sin(BulletSprite.Rotation)); //BulletSprite.Y += BulletSprite.SpeedY * (float)(Math.Cos(BulletSprite.Rotation)); BulletSprite.X += BulletSprite.SpeedX; BulletSprite.Y += BulletSprite.SpeedY; BulletSprite.Update(); }
public override void Updata() { BulletSprite.X += BulletSprite.SpeedX; BulletSprite.Y += BulletSprite.SpeedY; BulletSprite.Update(); }