protected override void ObjectSpawnEvent() { muzzleFlashParticle.transform.position = shotPosition; muzzleFlashParticle.transform.eulerAngles = new Vector3(0, 0, shotAngle); muzzleFlashParticle.Play(); soundCtrl.Shot(); bulletParticle.Play(); spawnSticky = false; stickyObject = null; Ray ray = new Ray(transform.position, transform.right); RaycastHit hitInfo; if (Physics.SphereCast(ray, bulletCollider.radius, out hitInfo, 100f, layersToCheck)) { if (hitInfo.transform.gameObject.layer == LayerMask.NameToLayer("Obstacle")) { stickyObject = PoolManager.instance.GetPooledObject(stickyObjectType, gameObject).GetComponent <StickyObject>(); spawnSticky = stickyObject.Init(hitInfo.point, hitInfo.normal, Quaternion.LookRotation(Vector3.forward, hitInfo.normal)); } } base.ObjectSpawnEvent(); }
protected override void ObjectSpawnEvent() { soundCtrl.Shot(); bulletParticle.Play(); canMove = true; base.ObjectSpawnEvent(); }
protected override void ObjectSpawnEvent() { bulletParticle.Play(); soundCtrl.Shot(); base.ObjectSpawnEvent(); }