コード例 #1
0
 public override void Initialize(GameObject obj)
 {
     launcher = obj.GetComponent <BulletShootTriggerable>();
     launcher.abilityGunController = abilityGunController;
     launcher.durationTime         = durationTime;
     launcher.bulletRecoilDegree   = bulletRecoilDegree;
 }
コード例 #2
0
    // Use this for initialization
    public override void Initialize(GameObject gameObject)
    {
        blShooter = gameObject.GetComponent <BulletShootTriggerable>();

        if (blShooter == null)
        {
            return;
        }

        blShooter.bulletLiveTime = range / bulletSpeed;
        blShooter.bulletSpeed    = bulletSpeed;
        blShooter.bulletPrefab   = bulletPrefab;
    }