/// <summary> /// Applies the force. /// </summary> /// <param name="force">The force.</param> /// <param name="localOffset">The local offset.</param> public void ApplyForce(Vector3 force, Vector3 localOffset) { if (InternalRigidBody == null) { throw new InvalidOperationException("Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene."); } InternalRigidBody.ApplyForce(force, localOffset); }
/// <summary> /// Applies the force. /// </summary> /// <param name="force">The force.</param> /// <param name="localOffset">The local offset.</param> public void ApplyForce(Vector3 force, Vector3 localOffset) { InternalRigidBody.ApplyForce(force, localOffset); }