/// <summary> /// アンマネージなBulletを手動で捨てる /// </summary> public void Dispose() { bulletPhysics.Dispose(); }
protected override void OnHandleDestroyed(EventArgs e) { base.OnHandleDestroyed(e); bulletPhysics.Dispose(); }
protected override void OnClosing(System.ComponentModel.CancelEventArgs e) { //Close the physics physics_world.Dispose(); base.OnClosing(e); }