コード例 #1
0
    private DanmakuEmitter CreateEmitter(EmitterModel emitterModel)
    {
        // put your construction logic here...
        BulletLibrary  lib     = context.bulletLibrary;
        DanmakuEmitter prefab  = lib.defaultEmitter.prefab;
        DanmakuEmitter emitter = (Instantiate(prefab) as DanmakuEmitter);

        return(emitter);
    }
コード例 #2
0
    private DanmakuBullet CreateBullet(BulletModel bulletModel)
    {
        // put your construction logic here...
        //PoolBoss.Spawn("playerShot", new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0));
        


        BulletLibrary lib = context.bulletLibrary;
        DanmakuBullet prefab = lib.GetBulletPrefab(bulletModel.Id);
        DanmakuBullet bullet = (Instantiate(prefab) as DanmakuBullet);

        return bullet;
    }