private DanmakuEmitter CreateEmitter(EmitterModel emitterModel) { // put your construction logic here... BulletLibrary lib = context.bulletLibrary; DanmakuEmitter prefab = lib.defaultEmitter.prefab; DanmakuEmitter emitter = (Instantiate(prefab) as DanmakuEmitter); return(emitter); }
private DanmakuBullet CreateBullet(BulletModel bulletModel) { // put your construction logic here... //PoolBoss.Spawn("playerShot", new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)); BulletLibrary lib = context.bulletLibrary; DanmakuBullet prefab = lib.GetBulletPrefab(bulletModel.Id); DanmakuBullet bullet = (Instantiate(prefab) as DanmakuBullet); return bullet; }