private void OnClickOpenBuff() { Aoe_ActorLeaveAddBulletNode node = Model as Aoe_ActorLeaveAddBulletNode; GraphGroupPath path = GraphSetting.Setting.GetSearchPath <BulletGraphGroupAsset>(); BulletGraphAsset asset = GraphSetting.Setting.GetAsset <BulletGraphAsset>(path.searchPath, "bullet_" + node.addBullet.id); if (asset != null) { BaseGraphWindow.JumpTo(asset); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); Skill_Tl_CreateBulletClip clip = Target as Skill_Tl_CreateBulletClip; if (GUILayout.Button("Open", GUILayout.Height(30))) { GraphGroupPath path = GraphSetting.Setting.GetSearchPath <BulletGraphGroupAsset>(); BulletGraphAsset asset = GraphSetting.Setting.GetAsset <BulletGraphAsset>(path.searchPath, "bullet_" + clip.addBullet.id); BaseGraphWindow.JumpTo(asset); } }