コード例 #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        BaseAvatar avatar = collision.gameObject.GetComponent <BaseAvatar>();

        if (avatar != null)
        {
            avatar.TakeDamage(Damage);
            BulletFactory.ReleaseBullet(this);
        }
        else
        {
            Bullet bullet = collision.gameObject.GetComponent <Bullet>();
            if (bullet != null)
            {
                BulletFactory.ReleaseBullet(this);
                BulletFactory.ReleaseBullet(bullet);
            }
        }
    }
コード例 #2
0
 private void OnBecameInvisible()
 {
     BulletFactory.ReleaseBullet(this);
 }