void OffScreenShot() { BulletType type = BulletType.Boomerang; Direction dir = playerMovement.lastDirection; BulletDepot.Volley volley = bullets.types[(int)playerStats.character].projectileTypes[(int)type].volleys[bufferIter]; for (int i = 0; i < volley.volley.Length; i++) { BulletDepot.Bullet bullet = volley.volley[i]; int angle = bullet.angle + (int)playerMovement.CurrentShotAngle(); GameObject newBullet = bullets.GetBullet(); switch (dir) { case Direction.Right: newBullet.transform.position = new Vector3(42, -25 + (60 / volley.volley.Length) * i, 0); break; case Direction.Left: newBullet.transform.position = new Vector3(-42, -25 + (60 / volley.volley.Length) * i, 0); break; case Direction.Down: newBullet.transform.position = new Vector3(-42 + (60 / volley.volley.Length) * i, -25, 0); break; case Direction.Up: newBullet.transform.position = new Vector3(-42 + (60 / volley.volley.Length) * i, 25, 0); break; } newBullet.transform.rotation = Quaternion.Euler(0, 0, angle); BulletLogic bulletLogic = newBullet.GetComponent <BulletLogic>(); //((GameObject)Instantiate(bulletPrefab, gameObject.transform.position, Quaternion.Euler(0, 0, angle))).GetComponent<BulletLogic>(); bulletLogic.Initialize(type, bullet.damage, bullet.speed, bullet.size, lifetime, playerStats.playerColor, playerStats.number, playerStats.character); bulletLogic.indirectHomingTime = 10.5f; bulletLogic.indirectHomingLimit = 1.0f; bulletLogic.indirectCorrectionSpeed = 1.5f; newBullet.GetComponentInChildren <SpriteRenderer>().sortingOrder = 9 - bufferIter; } soundEffects.clip = Resources.Load <AudioClip>("audio/soundEffects/boomerangSound"); soundEffects.Play(); }
public void ExponentShot() { BulletType type = BulletType.Knife; switch (GetButtonPress()) { case 'A': type = BulletType.Knife; break; case 'B': type = BulletType.Boomerang; break; case 'C': type = BulletType.Shield; break; case 'D': break; } BulletDepot.Volley volley = bullets.types[(int)playerStats.character].projectileTypes[(int)type].volleys[bufferIter]; foreach (BulletDepot.Bullet bullet in volley.volley) { CreateBullet(bullet, type); } switch (type) { case BulletType.Boomerang: soundEffects.clip = Resources.Load <AudioClip>("audio/soundEffects/boomerangSound"); break; case BulletType.Knife: soundEffects.clip = Resources.Load <AudioClip>("audio/soundEffects/knifeSound"); break; case BulletType.Shield: soundEffects.clip = Resources.Load <AudioClip>("audio/soundEffects/shieldSound"); break; } soundEffects.Play(); }