private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == terrainLayer) { return; } BulletController bullet = other.GetComponent <BulletController>(); if (bullet == null) { return; } if (IsFracturing) { if (bullet.CompareTag(BulletController.ENEMY_BULLET)) { bullet.Parry(transform.parent, bullet.Strength * handicap, handicap); } } else { bullet.Dissolve(); } }