public virtual void CollisionCheck(BulletBase bullet) { // hp -= bullet.attack; // if(hp <= 0f) // DisableEnemy(); if (bullet.ColliseionActive(this) == 0) { GameObjectManager.instance.effectManager.ObjectActive(tp.position, GameObjectManager.instance.effectManager.spriteContainer.aniSet[1]); if (!PlayerManager.instance.target.GetFeverEnabled() && !bullet.feverAttack) { PlayerManager.instance.target.IncreaseFever(1f); } } if (isDead) { bullet.KillWish(tp.position); ItemDrop(); StageClearInfo.instance.IncreaseObtainExp(exp); DisableEnemy(); } }