void setBullet(Bullet pBullet,Vector3 pPos, Vector3 ForwardVelocity) { pPos.z = 0; pBullet.transform.position = pPos; pBullet.setLayer(bulletLayer); pBullet.setAliveTime(_bulletAliveTime); pBullet.setForwardVelocity(ForwardVelocity); pBullet.characterInfo = _characterInfo; //if (injureInfo != null) //{ // pBullet.setInjureInfo(injureInfo); //} }