コード例 #1
0
 public FileSystemFileProvider(BuiltinLibraries builtins = null)
 {
     if (builtins == null)
     {
         builtins = BuiltinLibraries.Default();
     }
     this.builtins = builtins;
 }
コード例 #2
0
 public InMemoryFileProvider(BuiltinLibraries builtins = null)
 {
     if (builtins == null)
     {
         builtins = BuiltinLibraries.Default();
     }
     this.builtins = builtins;
 }
コード例 #3
0
    public void LinksBuiltinLibraryAndExecutes()
    {
        var builtins = new BuiltinLibraries();

        builtins.Add(new DiffusionLibrary());

        var fileSystem = new InMemoryFileProvider(builtins);

        fileSystem.RegisterFileWithIdentifier("root.lsystem", @"
#axiom n(0.5, 0, 10)ST(3)
#iterations 10
#symbols naFTS

#include diffusion (Node->n) (Amount->a)

T(x) : x > 0 -> n(.5, 0, 10)FT(x - 1)
S -> a(3)S
");
        var linker      = new FileLinker(fileSystem);
        var linkedFiles = linker.LinkFiles("root.lsystem");

        using var system = linkedFiles.CompileSystem();
        LSystemState <float> currentState = new DefaultLSystemState(
            linkedFiles.GetAxiom(),
            (uint)UnityEngine.Random.Range(int.MinValue, int.MaxValue));

        var n = linkedFiles.GetSymbol("root.lsystem", 'n');
        var a = linkedFiles.GetSymbol("root.lsystem", 'a');
        var F = linkedFiles.GetSymbol("root.lsystem", 'F');
        var T = linkedFiles.GetSymbol("root.lsystem", 'T');
        var S = linkedFiles.GetSymbol("root.lsystem", 'S');

        var symbolStringMapping = new Dictionary <int, char>()
        {
            { n, 'n' },
            { a, 'a' },
            { F, 'F' },
            { T, 'T' },
            { S, 'S' },
        };

        Assert.AreEqual("n(0.5, 0, 10)ST(3)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.5, 0, 10)a(3)Sn(0.5, 0, 10)FT(2)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.5, 1.5, 10)aa(3)Sn(0.5, 1.5, 10)Fn(0.5, 0, 10)FT(1)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.5, 3, 10)aa(3)Sn(0.5, 2.25, 10)Fn(0.5, 0.75, 10)Fn(0.5, 0, 10)FT(0)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.5, 4.125, 10)aa(3)Sn(0.5, 3.375, 10)Fn(0.5, 1.125, 10)Fn(0.5, 0.375, 10)FT(0)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.5, 5.25, 10)aa(3)Sn(0.5, 4.125, 10)Fn(0.5, 1.875, 10)Fn(0.5, 0.75, 10)FT(0)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.5, 6.1875, 10)aa(3)Sn(0.5, 5.0625, 10)Fn(0.5, 2.4375, 10)Fn(0.5, 1.3125, 10)FT(0)", currentState.currentSymbols.Data.ToString(symbolStringMapping));

        currentState.currentSymbols.DisposeImmediate();
    }
コード例 #4
0
    public void LinksBuiltinLibraryWithCustomParameterAndExecutes()
    {
        var builtins = new BuiltinLibraries();

        builtins.Add(new DiffusionLibrary());

        var fileSystem = new InMemoryFileProvider(builtins);

        fileSystem.RegisterFileWithIdentifier("root.lsystem", @"
#axiom n(0.25, 18, 20)Fn(0.25, 0, 20)Fn(0.25, 0, 20)
#iterations 10
#symbols naF

#define diffusionStepsPerStep 2
#include diffusion (Node->n) (Amount->a)

");
        var linker      = new FileLinker(fileSystem);
        var linkedFiles = linker.LinkFiles("root.lsystem");

        using var system = linkedFiles.CompileSystem();
        LSystemState <float> currentState = new DefaultLSystemState(
            linkedFiles.GetAxiom(),
            (uint)UnityEngine.Random.Range(int.MinValue, int.MaxValue));

        var n = linkedFiles.GetSymbol("root.lsystem", 'n');
        var a = linkedFiles.GetSymbol("root.lsystem", 'a');
        var F = linkedFiles.GetSymbol("root.lsystem", 'F');

        var symbolStringMapping = new Dictionary <int, char>()
        {
            { n, 'n' },
            { a, 'a' },
            { F, 'F' },
        };

        Assert.AreEqual("n(0.25, 18, 20)Fn(0.25, 0, 20)Fn(0.25, 0, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 11.25, 20)Fn(0.25, 5.625, 20)Fn(0.25, 1.125, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 8.859375, 20)Fn(0.25, 5.976563, 20)Fn(0.25, 3.164063, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 7.602539, 20)Fn(0.25, 5.998535, 20)Fn(0.25, 4.398926, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 6.901062, 20)Fn(0.25, 5.999908, 20)Fn(0.25, 5.09903, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 6.506824, 20)Fn(0.25, 5.999994, 20)Fn(0.25, 5.493181, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 6.285088, 20)Fn(0.25, 6, 20)Fn(0.25, 5.714913, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 6.160362, 20)Fn(0.25, 6, 20)Fn(0.25, 5.839638, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));
        currentState = system.StepSystem(currentState);
        Assert.AreEqual("n(0.25, 6.090203, 20)Fn(0.25, 6, 20)Fn(0.25, 5.909797, 20)", currentState.currentSymbols.Data.ToString(symbolStringMapping));

        currentState.currentSymbols.DisposeImmediate();
    }