private string GetConstructionParameters() { if (selectedConstruction.ConstructionType != ConstructionType.Population) { BuildingsBaseBonuses parameters = new BuildingsBaseBonuses(); string text = "Production and consumption:"; int year = 0; if (selectedConstruction.ConstructionYear < (int)HistoricalPeriod.HP2_FirstYear) { if (selectedConstruction.UpgradeYear >= (int)HistoricalPeriod.HP2_FirstYear) { if (GameManager.CurrentYear < selectedConstruction.UpgradeYear) { year = (int)HistoricalPeriod.HP1_FirstYear; } else { year = (int)HistoricalPeriod.HP2_FirstYear; } } else { year = (int)HistoricalPeriod.HP1_FirstYear; } } else { year = (int)HistoricalPeriod.HP2_FirstYear; } Debug.AddToLog(selectedConstruction.UpgradeYear.ToString() + " " + year.ToString()); float Economy = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Economy; float Health = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Health; float Education = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Education; float Energy = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Energy; float Food = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Food; float Environment = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Environment; string pozitiveParams = ""; string negativeParams = ""; if (Economy > 0) { pozitiveParams += "\n Economy +" + Economy.ToString(); } else if (Economy < 0) { negativeParams += "\n Economy " + Economy.ToString(); } if (Health > 0) { pozitiveParams += "\n Health +" + Health.ToString(); } else if (Health < 0) { negativeParams += "\n Health " + Health.ToString(); } if (Education > 0) { pozitiveParams += "\n Education +" + Education.ToString(); } else if (Education < 0) { negativeParams += "\n Education " + Education.ToString(); } if (Energy > 0) { pozitiveParams += "\n Energy +" + Energy.ToString(); } else if (Energy < 0) { negativeParams += "\n Energy " + Energy.ToString(); } if (Food > 0) { pozitiveParams += "\n Food +" + Food.ToString(); } else if (Food < 0) { negativeParams += "\n Food " + Food.ToString(); } if (Environment > 0) { pozitiveParams += "\n Environment +" + Environment.ToString(); } else if (Environment < 0) { negativeParams += "\n Environment " + Environment.ToString(); } text += pozitiveParams + negativeParams; return(text); } else //population { return(""); } }
public void RefreshTooltip() { tooltipText = GetDescription(building); BuildingsBaseBonuses parameters = new BuildingsBaseBonuses(); BuildingsBaseProperties properties = new BuildingsBaseProperties(); PopulationBuildingProperties popProp = new PopulationBuildingProperties(); float Economy = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Economy; float Health = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Health; float Education = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Education; float Energy = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Energy; float Food = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Food; float Environment = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Environment; string pozitiveParams = ""; string negativeParams = ""; if (Economy > 0) pozitiveParams += "\n Economy +" + Economy.ToString(); else if (Economy < 0) negativeParams += "\n Economy -" + Economy.ToString(); if (Health > 0) pozitiveParams += "\n Health +" + Health.ToString(); else if (Health < 0) negativeParams += "\n Health -" + Health.ToString(); if (Education > 0) pozitiveParams += "\n Education +" + Education.ToString(); else if (Education < 0) negativeParams += "\n Education -" + Education.ToString(); if (Energy > 0) pozitiveParams += "\n Energy +" + Energy.ToString(); else if (Energy < 0) negativeParams += "\n Energy -" + Energy.ToString(); if (Food > 0) pozitiveParams += "\n Food +" + Food.ToString(); else if (Food < 0) negativeParams += "\n Food -" + Food.ToString(); if (Environment > 0) pozitiveParams += "\n Environment +" + Environment.ToString(); else if (Environment < 0) negativeParams += "\n Environment -" + Environment.ToString(); int price = properties.BuildingBaseProperties(building, GameManager.CurrentYear, 0, GameManager.CurrentYear).Price; bool canAfford = true; try { canAfford = (GameManager.GetMoney(GameManager.CurrentYear) >= price); } catch(Exception ex){} if (!canAfford) { //can afford tooltipText += "\n - CAN NOT AFFORD - "; tooltipText += pozitiveParams; tooltipText += negativeParams; } else //can not afford { tooltipText += "\n" + pozitiveParams; tooltipText += negativeParams; } tooltipText += "\nPrice: $" + price.ToString(); if (building == Construction.PopulationCity || building == Construction.PopulationMetropolis || building == Construction.PopulationTown || building == Construction.PopulationVillage) { tooltipText += "\nNormal capacity:\n " + popProp.MaxCapacity(building, GameManager.CurrentYear, GameManager.CurrentYear).ToString(); } }
private string GetConstructionParameters() { if (selectedConstruction.ConstructionType != ConstructionType.Population) { BuildingsBaseBonuses parameters = new BuildingsBaseBonuses(); string text = "Production and consumption:"; int year = 0; if (selectedConstruction.ConstructionYear < (int)HistoricalPeriod.HP2_FirstYear) { if (selectedConstruction.UpgradeYear >= (int)HistoricalPeriod.HP2_FirstYear) { if (GameManager.CurrentYear < selectedConstruction.UpgradeYear) year = (int)HistoricalPeriod.HP1_FirstYear; else year = (int)HistoricalPeriod.HP2_FirstYear; } else year = (int)HistoricalPeriod.HP1_FirstYear; } else year = (int)HistoricalPeriod.HP2_FirstYear; Debug.AddToLog(selectedConstruction.UpgradeYear.ToString() + " " + year.ToString()); float Economy = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Economy; float Health = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Health; float Education = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Education; float Energy = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Energy; float Food = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Food; float Environment = parameters.BuildingMilleniumGoalSet(selectedConstruction.ConstructionName, year).Environment; string pozitiveParams = ""; string negativeParams = ""; if (Economy > 0) pozitiveParams += "\n Economy +" + Economy.ToString(); else if (Economy < 0) negativeParams += "\n Economy " + Economy.ToString(); if (Health > 0) pozitiveParams += "\n Health +" + Health.ToString(); else if (Health < 0) negativeParams += "\n Health " + Health.ToString(); if (Education > 0) pozitiveParams += "\n Education +" + Education.ToString(); else if (Education < 0) negativeParams += "\n Education " + Education.ToString(); if (Energy > 0) pozitiveParams += "\n Energy +" + Energy.ToString(); else if (Energy < 0) negativeParams += "\n Energy " + Energy.ToString(); if (Food > 0) pozitiveParams += "\n Food +" + Food.ToString(); else if (Food < 0) negativeParams += "\n Food " + Food.ToString(); if (Environment > 0) pozitiveParams += "\n Environment +" + Environment.ToString(); else if (Environment < 0) negativeParams += "\n Environment " + Environment.ToString(); text += pozitiveParams + negativeParams; return text; } else //population { return ""; } }
public void RefreshTooltip() { tooltipText = GetDescription(building); BuildingsBaseBonuses parameters = new BuildingsBaseBonuses(); BuildingsBaseProperties properties = new BuildingsBaseProperties(); PopulationBuildingProperties popProp = new PopulationBuildingProperties(); float Economy = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Economy; float Health = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Health; float Education = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Education; float Energy = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Energy; float Food = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Food; float Environment = parameters.BuildingMilleniumGoalSet(building, GameManager.CurrentYear).Environment; string pozitiveParams = ""; string negativeParams = ""; if (Economy > 0) { pozitiveParams += "\n Economy +" + Economy.ToString(); } else if (Economy < 0) { negativeParams += "\n Economy -" + Economy.ToString(); } if (Health > 0) { pozitiveParams += "\n Health +" + Health.ToString(); } else if (Health < 0) { negativeParams += "\n Health -" + Health.ToString(); } if (Education > 0) { pozitiveParams += "\n Education +" + Education.ToString(); } else if (Education < 0) { negativeParams += "\n Education -" + Education.ToString(); } if (Energy > 0) { pozitiveParams += "\n Energy +" + Energy.ToString(); } else if (Energy < 0) { negativeParams += "\n Energy -" + Energy.ToString(); } if (Food > 0) { pozitiveParams += "\n Food +" + Food.ToString(); } else if (Food < 0) { negativeParams += "\n Food -" + Food.ToString(); } if (Environment > 0) { pozitiveParams += "\n Environment +" + Environment.ToString(); } else if (Environment < 0) { negativeParams += "\n Environment -" + Environment.ToString(); } int price = properties.BuildingBaseProperties(building, GameManager.CurrentYear, 0, GameManager.CurrentYear).Price; bool canAfford = true; try { canAfford = (GameManager.GetMoney(GameManager.CurrentYear) >= price); } catch (Exception ex) {} if (!canAfford) { //can afford tooltipText += "\n - CAN NOT AFFORD - "; tooltipText += pozitiveParams; tooltipText += negativeParams; } else //can not afford { tooltipText += "\n" + pozitiveParams; tooltipText += negativeParams; } tooltipText += "\nPrice: $" + price.ToString(); if (building == Construction.PopulationCity || building == Construction.PopulationMetropolis || building == Construction.PopulationTown || building == Construction.PopulationVillage) { tooltipText += "\nNormal capacity:\n " + popProp.MaxCapacity(building, GameManager.CurrentYear, GameManager.CurrentYear).ToString(); } }