public void EstablishFarcasterLink() { mapHome = this.Map; Messages.Message("GU_FarcasterActivated".Translate(), MessageTypeDefOf.PositiveEvent); FarcasterDestination worldObjectFarcaster = (FarcasterDestination)WorldObjectMaker.MakeWorldObject(DefDatabase <WorldObjectDef> .GetNamed("GU_FarcasterDestinationSigmaAlcyon", true)); mapParent = (MapParent)worldObjectFarcaster; mapParent.Tile = TileFinder.RandomStartingTile(); mapParent.SetFaction(Faction.OfPlayer); worldObjectFarcaster.mapHome = mapHome; worldObjectFarcaster.mapGen = DefDatabase <MapGeneratorDef> .GetNamed("GU_FarcasterMapSigmaAlcyon", true); Find.WorldObjects.Add(mapParent); myMap = new Map(); LongEventHandler.QueueLongEvent(delegate { myMap = GetOrGenerateMapUtility.GetOrGenerateMap(mapParent.Tile, Find.World.info.initialMapSize, null); }, "GU_LinkingWithFarcasters", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap)); LongEventHandler.QueueLongEvent(delegate { originalBiome = myMap.TileInfo.biome; originalTile = mapParent.Tile; myMap.TileInfo.biome = DefDatabase <BiomeDef> .GetNamed("GU_SigmaAlcyonIIb", true); mapParent.Tile = base.Tile; mapFarcast = myMap; //Remote Farcaster portal spawning Building_AncientFarcaster building_AncientFarcaster = (Building_AncientFarcaster)ThingMaker.MakeThing(DefDatabase <ThingDef> .GetNamed("GU_AncientFarcasterPortal", true)); building_AncientFarcaster.mapHome = mapHome; building_AncientFarcaster.locationHome = this.Position; building_AncientFarcaster.SetFaction(Faction.OfPlayer); GenSpawn.Spawn(building_AncientFarcaster, myMap.Center, myMap); locationFarcast = building_AncientFarcaster.Position; //An auxiliary pad too Building_Storage building_AncientPad = (Building_Storage)ThingMaker.MakeThing(DefDatabase <ThingDef> .GetNamed("GU_AncientFarcasterPad", true)); building_AncientPad.SetFaction(Faction.OfPlayer); GenSpawn.Spawn(building_AncientPad, myMap.Center - GenAdj.CardinalDirections[0] * 4, myMap); //Farcaster portal spawning ends here }, "GU_LinkingWithFarcasters", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap)); }