protected void processCommunicable(ICommunicable comm, Pawn myPawn, List <FloatMenuOption> result) { if (comm != null) { string text = "CallOnRadio".Translate(comm.GetCallLabel()); Action action = delegate { ICommunicable localCommTarget = comm; if (!Building_OrbitalTradeBeacon.AllPowered(this.Map).Any <Building_OrbitalTradeBeacon>()) { Messages.Message("MessageNeedBeaconToTradeWithShip".Translate(), this, MessageTypeDefOf.RejectInput); return; } if (comm is ILoadReferenceable) { //if we communicate with an object that can be saved we create a job. Job job = new Job(JobDefOf.UseCommsConsole, this); job.commTarget = localCommTarget; myPawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); } else { //if we cannot save the com target we avoid creating a job and start the communication immediately. localCommTarget.TryOpenComms(myPawn); } PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.OpeningComms, KnowledgeAmount.Total); }; result.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, action, MenuOptionPriority.InitiateSocial, null, null, 0f, null, null), myPawn, this)); } }
public static void LaunchThingsOfType(ThingDef resDef, int debt, TradeShip trader) { while (debt > 0) { Thing thing = null; foreach (Building_OrbitalTradeBeacon current in Building_OrbitalTradeBeacon.AllPowered()) { foreach (IntVec3 current2 in current.TradeableCells) { foreach (Thing current3 in Find.ThingGrid.ThingsAt(current2)) { if (current3.def == resDef) { thing = current3; goto IL_C4; } } } } IL_C4: if (thing == null) { Log.Error("Could not find any " + resDef + " to transfer to trader."); break; } int num = Math.Min(debt, thing.stackCount); Thing thing2 = thing.SplitOff(num); if (trader != null) { trader.AddToStock(thing2); } debt -= num; } }
public override IEnumerable <FloatMenuOption> CompFloatMenuOptions(Pawn myPawn) { foreach (var g in base.CompFloatMenuOptions(myPawn)) { yield return(g); } if (!myPawn.CanReach(parent, PathEndMode.InteractionCell, Danger.Some)) { yield return(new FloatMenuOption("CannotUseNoPath".Translate(), null)); yield break; } if (parent.Spawned && parent.Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare)) { yield return(new FloatMenuOption("CannotUseSolarFlare".Translate(), null)); yield break; } if (Props.usesPower && (!parent.TryGetComp <CompPowerTrader>()?.PowerOn ?? false)) { yield return(new FloatMenuOption("CannotUseNoPower".Translate(), null)); yield break; } if (!myPawn.health.capacities.CapableOf(PawnCapacityDefOf.Talking)) { yield return(new FloatMenuOption("CannotUseReason".Translate("IncapableOfCapacity".Translate(PawnCapacityDefOf.Talking.label)), null)); yield break; } if (myPawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled) { yield return(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(new object[] { SkillDefOf.Social.LabelCap }), null)); yield break; } if (!this.CanUseCommsNow) { Log.Error(myPawn + " could not use " + parent.Label + " for unknown reason."); yield return(new FloatMenuOption("Cannot use now", null)); yield break; } var list = new List <FloatMenuOption>(); var enumerable = myPawn.Map.passingShipManager.passingShips.Cast <ICommunicable>().Concat(Find.FactionManager.AllFactionsInViewOrder.Cast <ICommunicable>()); using (var enumerator = enumerable.GetEnumerator()) { while (enumerator.MoveNext()) { var localCommTarget = enumerator.Current; if (localCommTarget == null) { continue; } var text = "CallOnRadio".Translate(localCommTarget.GetCallLabel()); if (localCommTarget is Faction faction) { if (faction.IsPlayer) { continue; } if (!LeaderIsAvailableToTalk(faction)) { string str; if (faction.leader != null) { str = "LeaderUnavailable".Translate(faction.leader.LabelShort); } else { str = "LeaderUnavailableNoLeader".Translate(); } list.Add(new FloatMenuOption(text + " (" + str + ")", null)); continue; } } void Action() { if (localCommTarget is TradeShip && !Building_OrbitalTradeBeacon.AllPowered(parent.Map).Any()) { Messages.Message("MessageNeedBeaconToTradeWithShip".Translate(), parent, MessageTypeDefOf.RejectInput); return; } UseAct(myPawn, localCommTarget); } list.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, Action, MenuOptionPriority.InitiateSocial), myPawn, parent, "ReservedBy")); } } foreach (var option in list) { yield return(option); } yield break; }
public static IEnumerable <FloatMenuOption> GetFloatMenuOptions(this Building_CommsConsole building, Pawn myPawn) { /*if (!myPawn.CanReserve(building, 1)) * { * FloatMenuOption item = new FloatMenuOption("CannotUseReserved".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null); * return new List<FloatMenuOption> * { * item * }; * }*/ if (!myPawn.CanReach(building, PathEndMode.InteractionCell, Danger.Some, false, TraverseMode.ByPawn)) { FloatMenuOption item2 = new FloatMenuOption("CannotUseNoPath".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null); return(new List <FloatMenuOption> { item2 }); } if (building.Map.mapConditionManager.ConditionIsActive(MapConditionDefOf.SolarFlare)) { FloatMenuOption item3 = new FloatMenuOption("CannotUseSolarFlare".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null); return(new List <FloatMenuOption> { item3 }); } if (!building.GetFieldViaReflection <CompPowerTrader>("powerComp").PowerOn) { FloatMenuOption item4 = new FloatMenuOption("CannotUseNoPower".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null); return(new List <FloatMenuOption> { item4 }); } if (!myPawn.health.capacities.CapableOf(PawnCapacityDefOf.Talking)) { FloatMenuOption item5 = new FloatMenuOption("CannotUseReason".Translate(new object[] { "IncapableOfCapacity".Translate(new object[] { PawnCapacityDefOf.Talking.label }) }), null, MenuOptionPriority.Default, null, null, 0f, null); return(new List <FloatMenuOption> { item5 }); } if (!building.CanUseCommsNow) { Log.Error(myPawn + " could not use comm console for unknown reason."); FloatMenuOption item6 = new FloatMenuOption("Cannot use now", null, MenuOptionPriority.Default, null, null, 0f, null); return(new List <FloatMenuOption> { item6 }); } IEnumerable <ICommunicable> enumerable = myPawn.Map.passingShipManager.passingShips.Cast <ICommunicable>().Concat(Find.FactionManager.AllFactionsInViewOrder.Cast <ICommunicable>()); List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (ICommunicable commTarget in enumerable) { ICommunicable localCommTarget = commTarget; string text = "CallOnRadio".Translate(new object[] { localCommTarget.GetCallLabel() }); Faction faction = localCommTarget as Faction; if (faction != null) { if (faction.IsPlayer) { continue; } if (!Building_CommsConsole.LeaderIsAvailableToTalk(faction)) { list.Add(new FloatMenuOption(text + " (" + "LeaderUnavailable".Translate(new object[] { faction.leader.LabelShort }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); continue; } } Action action = delegate { if (commTarget is TradeShip && !Building_OrbitalTradeBeacon.AllPowered(building.Map).Any <Building_OrbitalTradeBeacon>()) { Messages.Message("MessageNeedBeaconToTradeWithShip".Translate(), building, MessageSound.RejectInput); return; } Job job = new Job(JobDefOf.UseCommsConsole, building); job.commTarget = localCommTarget; myPawn.jobs.TryTakeOrderedJob(job); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.OpeningComms, KnowledgeAmount.Total); }; ITWN.PostMenuOption(list, myPawn, building, text, action, priority: MenuOptionPriority.InitiateSocial); } return(list); }
public override IEnumerable <FloatMenuOption> GetFloatMenuOptions(Pawn myPawn) { if (!ReachabilityUtility.CanReach(myPawn, this, (PathEndMode)4, (Danger)2, false, 0)) { FloatMenuOption item = new FloatMenuOption(Translator.Translate("CannotUseNoPath"), null, (MenuOptionPriority)4, null, null, 0f, null, null); return(new List <FloatMenuOption> { item }); } if (Spawned && Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare)) { return(new List <FloatMenuOption> { new FloatMenuOption(Translator.Translate("CannotUseSolarFlare"), null, (MenuOptionPriority)4, null, null, 0f, null, null) }); } if (!myPawn.health.capacities.CapableOf(PawnCapacityDefOf.Talking)) { return(new List <FloatMenuOption> { new FloatMenuOption(Translator.Translate("CannotUseReason", new object[] { Translator.Translate("IncapableOfCapacity", new object[] { PawnCapacityDefOf.Talking.label }) }), null, (Verse.MenuOptionPriority) 4, null, null, 0f, null, null) }); } if (!this.CanUseSignalFireNow) { Log.Error(myPawn + " could not use comm console for unknown reason."); return(new List <FloatMenuOption> { new FloatMenuOption("Cannot use now", null, (MenuOptionPriority)4, null, null, 0f, null, null) }); } List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (ICommunicable commTarget in Find.FactionManager.AllFactionsInViewOrder) { ICommunicable localCommTarget = commTarget; string text = Translator.Translate("CallOnRadio", new object[] { localCommTarget.GetCallLabel() }); if (localCommTarget is Faction faction) { if (faction.IsPlayer) { continue; } if (!LeaderIsAvailableToTalk(faction)) { string str; if (faction.leader != null) { str = Translator.Translate("LeaderUnavailable", new object[] { faction.leader.LabelShort }); } else { str = Translator.Translate("LeaderUnavailableNoLeader"); } list.Add(new FloatMenuOption(text + " (" + str + ")", null, (MenuOptionPriority)4, null, null, 0f, null, null)); continue; } } void action() { if (commTarget is TradeShip && !Building_OrbitalTradeBeacon.AllPowered(Map).Any()) { Messages.Message(Translator.Translate("MessageNeedBeaconToTradeWithShip"), this, MessageTypeDefOf.RejectInput, false); } else { Job job = new Job(DefDatabase <JobDef> .GetNamed("UseSignalFire", true), this) { commTarget = localCommTarget }; myPawn.jobs.TryTakeOrderedJob(job, 0); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.OpeningComms, (KnowledgeAmount)6); } } list.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, action, (MenuOptionPriority)7, null, null, 0f, null, null), myPawn, this, "ReservedBy")); } return(list); }