コード例 #1
0
 protected virtual void Awake()
 {
     meshRenderer  = GetComponent <MeshRenderer>();
     spawner       = GetComponentInChildren <BuildingSpawner>();
     FirstTierData = spawner.GetBuildingData(buildingType, default, default)[0];
コード例 #2
0
//	public void PlayerAttemptingPurchaseFullHealth () {
//		GameManager.instance.PlayerAttemptingPurchaseFullHealth();
//	}
//
//	public void PlayerAttemptingPurchaseNewSurvivor () {
//		GameManager.instance.PlayerAttemptingPurchaseNewSurvivor ();
//	}
//
//	public void PlayerAttemptingPurchaseShiv () {
//		GameManager.instance.PlayerAttemptingPurchaseShiv();
//	}
//
//	public void PlayerAttemptingPurchaseClub () {
//		GameManager.instance.PlayerAttemtpingPurchaseClub();
//	}
//
//	public void PlayerAttemptingPurchaseGun () {
//		GameManager.instance.PlayterAttemtptingPurchaseGun();
//	}
//
//
//	public void ResetBuildingsCalled () {
//		GameManager.instance.ResetAllBuildings();
//	}
    
    void Awake () {
    	if (FB.IsLoggedIn == true)  {
        	FB.API ("/me?fields=name", HttpMethod.GET, DisplayUsername);
        } else {
        	string name;
        	name = GameManager.instance.userFirstName + " " + GameManager.instance.userLastName;
        	playerNameText.text = name;
        }
        bldgSpawner = GameObject.Find("Building Populator").GetComponent<BuildingSpawner>();
    }
コード例 #3
0
ファイル: Node.cs プロジェクト: Guicamblor/TD
 void Start()
 {
     rend         = GetComponent <Renderer>();
     startColor   = rend.material.color;
     buildManager = BuildingSpawner.instance;
 }