protected virtual void Awake() { meshRenderer = GetComponent <MeshRenderer>(); spawner = GetComponentInChildren <BuildingSpawner>(); FirstTierData = spawner.GetBuildingData(buildingType, default, default)[0];
// public void PlayerAttemptingPurchaseFullHealth () { // GameManager.instance.PlayerAttemptingPurchaseFullHealth(); // } // // public void PlayerAttemptingPurchaseNewSurvivor () { // GameManager.instance.PlayerAttemptingPurchaseNewSurvivor (); // } // // public void PlayerAttemptingPurchaseShiv () { // GameManager.instance.PlayerAttemptingPurchaseShiv(); // } // // public void PlayerAttemptingPurchaseClub () { // GameManager.instance.PlayerAttemtpingPurchaseClub(); // } // // public void PlayerAttemptingPurchaseGun () { // GameManager.instance.PlayterAttemtptingPurchaseGun(); // } // // // public void ResetBuildingsCalled () { // GameManager.instance.ResetAllBuildings(); // } void Awake () { if (FB.IsLoggedIn == true) { FB.API ("/me?fields=name", HttpMethod.GET, DisplayUsername); } else { string name; name = GameManager.instance.userFirstName + " " + GameManager.instance.userLastName; playerNameText.text = name; } bldgSpawner = GameObject.Find("Building Populator").GetComponent<BuildingSpawner>(); }
void Start() { rend = GetComponent <Renderer>(); startColor = rend.material.color; buildManager = BuildingSpawner.instance; }