//-Buildings //TODO: Wrap to the UI Interface ??? { public BuildingScheme[] getBuildingSchemes() { BuildingScheme[] theBuildingSchemes = new BuildingScheme[_buildingSchemes.getSize()]; _buildingSchemes.collectAll(theBuildingSchemes); return(theBuildingSchemes); }
public void init( BuildingScheme inBuildingScheme, OnSelectBuilding inOnSelectBuilding) { _buildingScheme = inBuildingScheme; _onSelectBuilding = inOnSelectBuilding; refreshUIElements(); }
BuildingSelectionUIElementObject createBuildingSelectionUI( BuildingScheme inBuildingSceme) { GameObject theBuildingSelectionUIGameObject = Instantiate(_buildingSelectionUIElementPrefab); var theBuildingSelectionUI = XUtils.getComponent <BuildingSelectionUIElementObject>( theBuildingSelectionUIGameObject, XUtils.AccessPolicy.ShouldExist ); theBuildingSelectionUI.init(inBuildingSceme, (BuildingScheme inBuildingScheme) => { BuildingPlanObject theBuildingPlan = XUtils.createObject( inBuildingScheme.buildingPlan ); theBuildingPlan.init(_carCity); theBuildingPlan.getUIInterface().init( _carCity, _constructionSiteUIPrefab ); }); return(theBuildingSelectionUI); }
//} public void addBuildingScheme(BuildingScheme inBuildingScheme) { _buildingSchemes.add(inBuildingScheme); onBuildingSchemeAdded?.Invoke(inBuildingScheme); }