コード例 #1
0
 public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Camera camera)
 {
     GroundLayer?.Draw(gameTime, spriteBatch, TileSet, camera);
     EdgeLayer?.Draw(gameTime, spriteBatch, TileSet, camera);
     BuildingLayer?.Draw(gameTime, spriteBatch, TileSet, camera);
     DecorationLayer?.Draw(gameTime, spriteBatch, TileSet, camera);
 }
コード例 #2
0
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Camera camera)
        {
            if (GroundLayer != null)
            {
                GroundLayer.Draw(gameTime, spriteBatch, TileSet, camera);
            }

            if (EdgeLayer != null)
            {
                EdgeLayer.Draw(gameTime, spriteBatch, TileSet, camera);
            }

            if (BuildingLayer != null)
            {
                BuildingLayer.Draw(gameTime, spriteBatch, TileSet, camera);
            }

            if (DecorationLayer != null)
            {
                DecorationLayer.Draw(gameTime, spriteBatch, TileSet, camera);
            }
        }