public Orb(BuildingHooks hooks, Vector3 location) : base(hooks, location) { //_hooks = hooks; Location = location; _recruitedUnits = new Dictionary <UnitNames, int>(); Messenger.AddListener <Tuple <UnitNames, int> >("city:orb:recruited", OnRecruitUnit); }
public Building(BuildingHooks hooks, Vector3 location) { _hooks = hooks; Location = location; }
public Merchant(BuildingHooks hooks, Vector3 location) : base(hooks, location) { }
public Forger(BuildingHooks hooks, Vector3 location) : base(hooks, location) { }
public GemMine(BuildingHooks hooks, Vector3 location) : base(hooks, location) { }
public CrystalMine(BuildingHooks hooks, Vector3 location) : base(hooks, location) { }