/***************************************************/ public static ElementProperties ElementProperties(BuildingElementType buildingElementType) { return(new ElementProperties { BuildingElementType = buildingElementType }); }
public static ElementProperties ElementProperties(BuildingElementType elementType = BuildingElementType.Undefined, Construction construction = null) { return(new ElementProperties { BuildingElementType = elementType, Construction = construction, }); }
public static bool ExposedToSun(this BuildingElement element) { if ((element.ElementProperties() as ElementProperties) != null) { BuildingElementType elementType = (element.ElementProperties() as ElementProperties).BuildingElementType; if (elementType == BuildingElementType.Roof || elementType == BuildingElementType.Rooflight || elementType == BuildingElementType.RooflightWithFrame || elementType == BuildingElementType.WallExternal) { return(true); } } return(false); }
/// <summary> /// Sets TAS Building Element Building Element Type /// </summary> /// <param name="BuildingElement">Building Element</param> /// <param name="BuildingElementType">Building Element Type</param> /// <returns name="BuildingElement">Building Element</returns> /// <search> /// TAS, BuildingElement, Building Element, BE Type, BEType, betype, be type, SetBuildingElementType, Set Building Element Type /// </search> public static BuildingElement SetBuildingElementType(BuildingElement BuildingElement, BuildingElementType BuildingElementType) { BuildingElement.pBuildingElement.BEType = (int)BuildingElementType; return(BuildingElement); }
public GameObject InstantiateBuildingElement(BuildingElementType buildingElementType) { return(Instantiate(_buildingElementTypes[(int)buildingElementType])); }
public static List <IBuildingObject> ObjectsWithoutElementType(this List <IBuildingObject> elements, BuildingElementType type) { return(elements.Where(x => x.ElementProperties() != null && (x.ElementProperties() as ElementProperties).BuildingElementType != type).ToList()); }
public static List <BuildingElement> ElementsWithoutType(this List <BuildingElement> elements, BuildingElementType type) { List <IBuildingObject> objs = elements.ConvertAll(x => (IBuildingObject)x).ToList(); return(objs.ObjectsWithoutElementType(type).ConvertAll(x => (BuildingElement)x).ToList()); }
public static List <BuildingElement> UpdateBuildingElementTypeByCustomData(this List <BuildingElement> elements) { //Temporary fix for Revit... foreach (BuildingElement be in elements) { if (be.CustomData.ContainsKey("Type SAM_BuildingElementType")) { BuildingElementType bType = BuildingElementType.Undefined; string type = be.CustomData["Type SAM_BuildingElementType"] as string; type = type.ToLower(); if (type == "underground wall") { bType = BuildingElementType.UndergroundWall; } else if (type == "curtain wall") { bType = BuildingElementType.CurtainWall; } else if (type == "external wall") { bType = BuildingElementType.WallExternal; } else if (type == "internal wall") { bType = BuildingElementType.WallInternal; } else if (type == "no type") { bType = BuildingElementType.Undefined; } else if (type == "shade") { bType = BuildingElementType.Shade; } else if (type == "solar/pv panel") { bType = BuildingElementType.SolarPanel; } else if (type == "glazing") { bType = BuildingElementType.Glazing; } else if (type == "rooflight") { bType = BuildingElementType.Rooflight; } else if (type == "door") { bType = BuildingElementType.Door; } else if (type == "vehicle door") { bType = BuildingElementType.VehicleDoor; } else if (type == "roof") { bType = BuildingElementType.Roof; } else if (type == "underground ceiling") { bType = BuildingElementType.UndergroundCeiling; } else if (type == "internal floor") { bType = BuildingElementType.FloorInternal; } else if (type == "exposed floor") { bType = BuildingElementType.FloorExposed; } else if (type == "slab on grade") { bType = BuildingElementType.SlabOnGrade; } if ((be.ElementProperties() as ElementProperties) == null) { be.ExtendedProperties.Add(new ElementProperties()); } (be.ElementProperties() as ElementProperties).BuildingElementType = bType; } } return(elements); }