static BuildingBlock() { Vector3[] vector3Array = new Vector3[5]; Vector3 vector3 = new Vector3(0f, 1f, 0f); vector3Array[0] = vector3.normalized; vector3 = new Vector3(1f, 1f, 0f); vector3Array[1] = vector3.normalized; vector3 = new Vector3(-1f, 1f, 0f); vector3Array[2] = vector3.normalized; vector3 = new Vector3(0f, 1f, 1f); vector3Array[3] = vector3.normalized; vector3 = new Vector3(0f, 1f, -1f); vector3Array[4] = vector3.normalized; BuildingBlock.outsideLookupOffsets = vector3Array; BuildingBlock.updateSkinQueueServer = new BuildingBlock.UpdateSkinWorkQueue(); }
static BuildingBlock() { Vector3[] vector3Array = new Vector3[5]; Vector3 vector3_1 = new Vector3(0.0f, 1f, 0.0f); vector3Array[0] = ((Vector3) ref vector3_1).get_normalized(); Vector3 vector3_2 = new Vector3(1f, 1f, 0.0f); vector3Array[1] = ((Vector3) ref vector3_2).get_normalized(); Vector3 vector3_3 = new Vector3(-1f, 1f, 0.0f); vector3Array[2] = ((Vector3) ref vector3_3).get_normalized(); Vector3 vector3_4 = new Vector3(0.0f, 1f, 1f); vector3Array[3] = ((Vector3) ref vector3_4).get_normalized(); Vector3 vector3_5 = new Vector3(0.0f, 1f, -1f); vector3Array[4] = ((Vector3) ref vector3_5).get_normalized(); BuildingBlock.outsideLookupOffsets = vector3Array; BuildingBlock.updateSkinQueueServer = new BuildingBlock.UpdateSkinWorkQueue(); }