/**
     * <summary>
     * Unselect the any building
     * </summary>
     *
     * <returns>
     * void
     * </returns>
     */
    public static void UnselectBuilding()
    {
        if (BuildingsManagerBehaviour.SelectedBuilding == null)
        {
            return;
        }

        BuildingBehaviour buildingBehaviour = BuildingsManagerBehaviour.SelectedBuilding
                                              .GetComponent <BuildingBehaviour>();

        buildingBehaviour.SetSelect(false);

        // Hide info component panel
        Self.infoComponentPanel.SetActive(false);
        Self.infoComponentPanel
        .transform
        .Find("Single")
        .gameObject
        .SetActive(false);

        InfoComponentPanelUI infoComponentPanelUI = Self.infoComponentPanel.GetComponent <InfoComponentPanelUI>();

        infoComponentPanelUI.SetName("");
        infoComponentPanelUI.SetHealth(0, 100);
        infoComponentPanelUI.SetIcon(null);

        BuildingsManagerBehaviour.SelectedBuilding = null;
    }
    /**
     * <summary>
     * Select a given building
     * </summary>
     *
     * <param name="building"></param>
     *
     * <returns>
     * void
     * </returns>
     */
    public static void SelectBuilding(GameObject building)
    {
        // Unselect previous building
        BuildingsManagerBehaviour.UnselectBuilding();

        // Unselect units
        if (UnitsManagerBehaviour.SelectedUnits != null)
        {
            UnitsManagerBehaviour.UnselectGameObjects();
        }

        // Unselect previous resource
        if (ResourcesManagerBehaviour.SelectedResource != null)
        {
            ResourcesManagerBehaviour.UnselectResource();
        }

        BuildingBehaviour buildingBehaviour = building.GetComponent <BuildingBehaviour>();

        buildingBehaviour.SetSelect(true);

        // Show info component panel
        Self.infoComponentPanel.SetActive(true);

        Self.infoComponentPanel
        .transform
        .Find("Single")
        .gameObject
        .SetActive(true);

        BuildingUI buildingUI = buildingBehaviour.GetUI()
                                .GetComponent <BuildingUI>();

        InfoComponentPanelUI infoComponentPanelUI = Self.infoComponentPanel.GetComponent <InfoComponentPanelUI>();

        infoComponentPanelUI.SetName(building.name);
        infoComponentPanelUI.SetHealth(buildingBehaviour.GetHealth(), buildingBehaviour.GetMaxHealth());
        infoComponentPanelUI.SetIcon(buildingUI.GetIcon());

        // Show action component panel
        Self.actionComponentPanel.SetActive(true);

        // Set selected building
        BuildingsManagerBehaviour.SelectedBuilding = building;
    }