void CheckIsValidPosition(Vector3 hitposition, MOUSECLICKTYPE type) { List <GridNode> selectingNodeList = null; if (CurrentSelectedBuilding != null) { Vector3 postion = gridSystemInstance.CheckValidPosition(hitposition, CurrentSelectedBuilding.info.gridSize, out selectingNodeList); CurrentSelectedBuilding.SetBuildingStateSelected(postion, selectingNodeList, type); } }
public Building3DInfo InstantiatePrefab(PoolSystemManager pool, Vector3 position) { this3DBuildinginfo = pool.GetUnusedBuilding(buildingDimention); if (this3DBuildinginfo == null) { GameObject obj = GameObject.Instantiate(prefab) as GameObject; obj.transform.parent = pool.transform; this3DBuildinginfo = obj.GetComponent <Building3DInfo> (); } this3DBuildinginfo.SetBuildingStateSelected(position, null, MOUSECLICKTYPE.NONE); this3DBuildinginfo.SetColor(UIColor); return(this3DBuildinginfo); }