void Start() { // Hide menu menu.SetActive(false); // ** Create architect player ** // GameObject newArchitect = GameObject.Instantiate(ArchitectPrefab, architectSpawnLocation.transform.position, Quaternion.identity) as GameObject; ArchitectPawn = newArchitect.GetComponent <ArchitectPawn>(); // ** Create builder players ** // bool[] connectedControllers = MP_Input.GetConnectedControllers(); for (int i = 0; i < connectedControllers.Length; i++) { if (connectedControllers[i]) { MP_InputDeviceInfo device = new MP_InputDeviceInfo(MP_eInputType.Controller, i); GameObject newBuilder = GameObject.Instantiate(BuilderPrefab, builderSpawnLocations[i].transform.position, Quaternion.identity) as GameObject; BuilderPawn newBuilderPawn = newBuilder.GetComponent <BuilderPawn>(); if (newBuilderPawn != null) { newBuilder.GetComponent <BuilderHealth>().onPlayerDeath += CheckIfAllPlayerDead; newBuilderPawn.Initialize(device); BuilderPawns.Add(newBuilderPawn); } } } }
public virtual void Drop() { CurrentOwner = null; GridPosition gridPos = GameGrid.Instance.WorldToGridPosition(this.transform.position); this.transform.position = GameGrid.Instance.GridToWorldSpace(gridPos); }
protected virtual void OnTriggerExit(Collider aCollider) { if (aCollider.gameObject.GetComponent <BuilderPawn>() != null) { BuilderPawn builderPawn = aCollider.gameObject.GetComponent <BuilderPawn>(); builderPawn.NearbyResources.Remove(this); } }
protected virtual void OnTriggerEnter(Collider aCollider) { if (aCollider.gameObject.GetComponent <BuilderPawn>() != null) { BuilderPawn builderPawn = aCollider.gameObject.GetComponent <BuilderPawn>(); builderPawn.NearbyBuildings.Add(this); } }
protected virtual void OnTriggerExit(Collider aCollider) { if (aCollider.gameObject.GetComponent <BuilderPawn>() != null) { //if (aCollider.gameObject.GetComponent<BuilderPawn>() != this) //{ NearbyPlayer = null; // } } }
protected override void OnTriggerExit(Collider aCollider) { if (aCollider.gameObject.GetComponent <BuilderPawn>() != null) { BuilderPawn builderPawn = aCollider.gameObject.GetComponent <BuilderPawn>(); if (builderPawn.NearbyBuildings.Contains(this)) { builderPawn.NearbyBuildings.Remove(this); } } }
protected virtual void OnTriggerEnter(Collider aCollider) { if (aCollider.gameObject.GetComponent <BuilderPawn>() != null) { // if (aCollider.gameObject.GetComponent<BuilderPawn>() != this) // { BuilderPawn builderPawn = aCollider.gameObject.GetComponent <BuilderPawn>(); NearbyPlayer = builderPawn; //} } }
protected override void OnTriggerEnter(Collider aCollider) { if (aCollider.gameObject.GetComponent <BuilderPawn>() != null) { BuilderPawn builderPawn = aCollider.gameObject.GetComponent <BuilderPawn>(); if (builderPawn.BuilderHealthScript.IsAlive) { if (builderPawn.IsHoldingPlayer) { builderPawn.CurrentHeldPlayer.BuilderHealthScript.Respawn(); builderPawn.DropItem(); } else { builderPawn.NearbyBuildings.Add(this); } } } }
public void Initialize(BuilderPawn aPawn, MP_InputDeviceInfo aInputDeviceInfo) { pawn = aPawn; inputDeviceInfo = aInputDeviceInfo; }
public void Initialize(BuilderPawn aPawn) { pawn = aPawn; }
public virtual void Pickup(BuilderPawn aPawn) { CurrentOwner = aPawn; }
public void Hold(BuilderPawn aPawn) { CurrentOwner = aPawn; }