void CheckActivities() { foreach (var activity in allProcessingActivies) { switch (activity.Value.activityType) { case ActivityType.Quest: { GameObject ActivityTimerGO = new GameObject(activity.Value.activityID.ToString()); ActivityTimerGO.transform.SetParent(transform.Find("ActivitiesList")); ClockTimer questTimer = ActivityTimerGO.AddComponent <ClockTimer>(); questTimer.activityInformation = activity.Value; break; } case ActivityType.Craft: { GameObject ActivityTimerGO = new GameObject(activity.Value.activityID.ToString()); ActivityTimerGO.transform.SetParent(transform.Find("ActivitiesList")); PointTimer craftTimer = ActivityTimerGO.AddComponent <PointTimer>(); craftTimer.activityInformation = (activity.Value); break; } case ActivityType.Build: { Builder builder = BuildingManager.Instance.AllBuildings.SingleOrDefault(b => b.ID == activity.Value.informationID); BuildTimer buildTimer = builder.representGameObject.GetComponent <BuildTimer>(); if (buildTimer) { buildTimer.activityInformation = activity.Value; buildTimer.UpdateNewFinishTime(); } break; } case ActivityType.Pregnancy: { GameObject ActivityTimerGO = new GameObject(activity.Value.activityID.ToString()); ActivityTimerGO.transform.SetParent(NotificationManager.Instance.gameObject.transform.Find("ActivitiesList")); ClockTimer questTimer = ActivityTimerGO.AddComponent <ClockTimer>(); questTimer.activityInformation = activity.Value; break; } case ActivityType.CharacterGrowing: { GameObject ActivityTimerGO = new GameObject(activity.Value.activityID.ToString()); ActivityTimerGO.transform.SetParent(NotificationManager.Instance.gameObject.transform.Find("ActivitiesList")); ClockTimer questTimer = ActivityTimerGO.AddComponent <ClockTimer>(); questTimer.activityInformation = activity.Value; break; } default: { Debug.LogWarning($"{activity.Value.activityType} is currently unhandled."); break; } } } }