/// <summary> /// 获取随机空闲的座位 /// </summary> /// <returns></returns> public BuildTableCpt GetIdleTable() { if (listTableCpt == null) { return(null); } List <BuildTableCpt> idleTableList = new List <BuildTableCpt>(); for (int i = 0; i < listTableCpt.Count; i++) { BuildTableCpt itemTable = listTableCpt[i]; if (itemTable.tableStatus == BuildTableCpt.TableStatusEnum.Idle) { idleTableList.Add(itemTable); } } if (idleTableList.Count == 0) { return(null); } BuildTableCpt buildTable = RandomUtil.GetRandomDataByList(idleTableList); if (buildTable == null) { return(null); } buildTable.SetTableStatus(BuildTableCpt.TableStatusEnum.Ready); return(buildTable); }
/// <summary> /// 清理所有桌子 /// </summary> public void CleanAllTable() { if (listTableCpt == null) { return; } for (int i = 0; i < listTableCpt.Count; i++) { BuildTableCpt buildTableCpt = listTableCpt[i]; buildTableCpt.CleanTable(); } ; }
/// <summary> /// 处理-排队 /// </summary> public void HandleForCusomerQueue() { if (!CheckUtil.ListIsNull(cusomerQueue)) { BuildTableCpt tableCpt = innTableHandler.GetIdleTable(); if (tableCpt != null) { //排队成功 OrderForCustomer orderForCustomer = cusomerQueue[0]; //移除排队列表 cusomerQueue.RemoveAt(0); //设置座位 orderForCustomer.table = tableCpt; //设置客户前往座位 orderForCustomer.customer.SetIntent(NpcAICustomerCpt.CustomerIntentEnum.GotoSeat, orderForCustomer); } } }
/// <summary> /// 通过ID获取家具Obj /// </summary> /// <param name="id"></param> /// <returns></returns> public GameObject GetFurnitureObjById(InnResBean furnitureData, Transform tfFather, BuildBedBean buildBedData) { BuildItemBean buildItemData = GetBuildDataById(furnitureData.id); GameObject furnitureObjModel = GetModel(dicFurnitureCpt, "model/furniture", buildItemData.model_name); GameObject furnitureObj = Instantiate(tfFather.gameObject, furnitureObjModel); BaseBuildItemCpt buildItemCpt = furnitureObj.GetComponent <BaseBuildItemCpt>(); List <string> listIcon = buildItemData.GetIconList(); switch ((BuildItemTypeEnum)buildItemData.build_type) { case BuildItemTypeEnum.Counter: BuildCounterCpt buildCounter = (BuildCounterCpt)buildItemCpt; Sprite spLeftCounter = GetFurnitureSpriteByName(listIcon[0] + "_0"); Sprite spRightCounter = GetFurnitureSpriteByName(listIcon[0] + "_1"); Sprite spDownCounter = GetFurnitureSpriteByName(listIcon[0] + "_2"); Sprite spUpCounter = GetFurnitureSpriteByName(listIcon[0] + "_3"); buildCounter.SetData(buildItemData, spLeftCounter, spRightCounter, spDownCounter, spUpCounter); break; case BuildItemTypeEnum.Stove: BuildStoveCpt buildStove = (BuildStoveCpt)buildItemCpt; Sprite spLeftStove = GetFurnitureSpriteByName(listIcon[0] + "_0"); Sprite spRightStove = GetFurnitureSpriteByName(listIcon[0] + "_1"); Sprite spDownStove = GetFurnitureSpriteByName(listIcon[0] + "_2"); Sprite spUpStove = GetFurnitureSpriteByName(listIcon[0] + "_3"); buildStove.SetData(buildItemData, spLeftStove, spRightStove, spDownStove, spUpStove); break; case BuildItemTypeEnum.Table: BuildTableCpt buildTable = (BuildTableCpt)buildItemCpt; Sprite spLeftChair = GetFurnitureSpriteByName(listIcon[1] + "_0"); Sprite spRightChair = GetFurnitureSpriteByName(listIcon[1] + "_1"); Sprite spDownChair = GetFurnitureSpriteByName(listIcon[1] + "_2"); Sprite spUpChair = GetFurnitureSpriteByName(listIcon[1] + "_3"); if (buildItemData.model_name.Equals("Table_1")) { Sprite spTable = GetFurnitureSpriteByName(listIcon[0]); buildTable.SetData(buildItemData, spTable, spLeftChair, spRightChair, spDownChair, spUpChair); } else if (buildItemData.model_name.Equals("Table_2")) { Sprite spLeftTable = GetFurnitureSpriteByName(listIcon[0] + "_0"); Sprite spRightTable = GetFurnitureSpriteByName(listIcon[0] + "_1"); Sprite spDownTable = GetFurnitureSpriteByName(listIcon[0] + "_2"); Sprite spUpTable = GetFurnitureSpriteByName(listIcon[0] + "_3"); buildTable.SetData(buildItemData, spLeftTable, spRightTable, spDownTable, spUpTable, spLeftChair, spRightChair, spDownChair, spUpChair); } break; case BuildItemTypeEnum.Decoration: BuildDecorationCpt buildDecoration = (BuildDecorationCpt)buildItemCpt; Sprite spDecoration = GetFurnitureSpriteByName(buildItemData.icon_key); buildDecoration.SetData(buildItemData, spDecoration); break; case BuildItemTypeEnum.Door: BuildDoorCpt buildDoor = (BuildDoorCpt)buildItemCpt; Sprite spDoor = GetFurnitureSpriteByName(listIcon[0]); buildDoor.SetData(buildItemData, spDoor); break; case BuildItemTypeEnum.Floor: BuildFloorCpt buildFloor = (BuildFloorCpt)buildItemCpt; Sprite spFloor = GetFloorSpriteByName(buildItemData.icon_key); buildFloor.SetData(buildItemData, spFloor); break; case BuildItemTypeEnum.Wall: BuildWallCpt buildWall = (BuildWallCpt)buildItemCpt; Sprite spWall = GetWallSpriteByName(buildItemData.icon_key); buildWall.SetData(buildItemData, spWall); break; case BuildItemTypeEnum.Bed: BuildBedCpt buildBed = (BuildBedCpt)buildItemCpt; buildBed.SetData(buildItemData, buildBedData); break; case BuildItemTypeEnum.Stairs: BuildStairsCpt buildStairs = (BuildStairsCpt)buildItemCpt; buildStairs.SetData(buildItemData); buildStairs.SetRemarkId(furnitureData.remarkId); if (furnitureData.remark != null && furnitureData.remark.Equals("1")) { buildStairs.SetLayer(1); } else { buildStairs.SetLayer(2); } break; default: buildItemCpt.SetData(buildItemData); break; } return(furnitureObj); }