public void Reconnect() { RabbitToken.Dispose(); var newToken = BuildStrategy.ResubscribeConsumer(MessageBus, Queue); RabbitToken = newToken; }
public static void ApplyStrategyGroup(InspectorElementPrefab prefab, int strategyIndex) { if (prefab == null || strategyIndex >= BundleDataManager.Instance.BuildStrategies.Count) { return; } if (prefab.Depends == null) { return; } BuildStrategy strategy = BundleDataManager.Instance.BuildStrategies[strategyIndex]; if (strategy.Name == "None") { prefab.StrategieIndex = strategyIndex; for (int i = 0; i < prefab.Depends.Length; i++) { prefab.Depends[i].groupNumber = 0; } } else { if (strategy.IsMatching(ref prefab.AssetFilePath)) { prefab.StrategieIndex = strategyIndex; for (int i = 0; i < prefab.Depends.Length; i++) { prefab.Depends[i].groupNumber = strategy.GroupNumber(ref prefab.Depends[i].assetsFilePath); } } } }
static void HandleClearSelect(string path) { //除去C#脚本 if (BuildStrategy.GetAssetType(Path.GetExtension(path)) == AssetType.Csharp) { return; } AssetImporter importer = AssetImporter.GetAtPath(path); if (importer != null) { importer.assetBundleName = null; importer = null; } }
internal UnityContainer(BuildStrategy strategy) : this() { switch (strategy) { case BuildStrategy.Compiled: _buildStrategy = CompilingFactory; Defaults.Set(typeof(ResolveDelegateFactory), _buildStrategy); break; case BuildStrategy.Resolved: _buildStrategy = ResolvingFactory; Defaults.Set(typeof(ResolveDelegateFactory), _buildStrategy); break; } }
// Build the tree. Policy only matters for bottom-up strategies public void Build(BuildStrategy eStrategy = BuildStrategy.TopDownMidpoint) { if (eStrategy == BuildStrategy.TopDownMedian) { build_top_down(true); } else if (eStrategy == BuildStrategy.TopDownMidpoint) { build_top_down(false); } else if (eStrategy == BuildStrategy.Default) { build_top_down(false); } //points_timestamp = points.Timestamp; }
/// <summary> /// 打包跟包的AB包 /// </summary> public static void BuildAssetBundles(string outPath) { if (!Directory.Exists(outPath)) { Directory.CreateDirectory(outPath); } //保证pathidmap存在 BuildStrategy.CreateDataAsset(); // 压缩方式 设置的平台格式 BuildPipeline.BuildAssetBundles(outPath, BuildAssetBundleOptions.UncompressedAssetBundle | BuildAssetBundleOptions.DeterministicAssetBundle, EditorUserBuildSettings.activeBuildTarget); //拷贝Movie目录到outPath CopyMovieFiles(outPath); BuildBundleMD5Files(outPath); }
// nodeCount: How many nodes // interconnectedness: 0 = tree, 1.0 = fully connected graph public void Build(Graph graph, int nodeCount, double interconnectedness, Func <int, object> dataProvider = null) { if (interconnectedness < 0.0 || interconnectedness > 1.0) { throw new ArgumentException("Interconnectedness must be 0.0 <= x <= 1.0"); } BuildStrategy strategy = interconnectedness > 0.5 ? BuildStrategy.SubtractEdges : BuildStrategy.AddEdges; CreateNodes(graph, nodeCount, dataProvider); if (strategy == BuildStrategy.AddEdges) { AddEdges(graph, interconnectedness); } else { FullConnectThenSubtract(graph, interconnectedness); } }
//跟包用的AB打包-打包到LocalAB目录下 private static void BuildBundleNameMenu_WithPak_Version() { menuStart("跟包AB打包", sw); //1.跟包的AB的打包命名 BuildStrategy.BuildBundleName_WithPak_Version(); //2.开始打包需要跟包的非压缩AB包 BuildAssetBundles(outputLocalABPath); //3.清除所有的BundleName ClearAllBundleNameMenu(); //4.将非压缩的AB压缩存放到StreamingAssets目录下 VersionManager.CopyDir(ABPathHelper.GetAddPrefixPath(outputLocalABPath), ABPathHelper.GetAddPrefixPath(outputStreamingAssetsPath)); ////5.生成标记文件 SaveOrCreateDecompressSuccess(); menuEnd("跟包AB打包", sw); }
// Build the tree. Policy only matters for bottom-up strategies public void Build(BuildStrategy eStrategy = BuildStrategy.TopDownMidpoint, ClusterPolicy ePolicy = ClusterPolicy.Default) { if (eStrategy == BuildStrategy.BottomUpFromOneRings) { build_by_one_rings(ePolicy); } else if (eStrategy == BuildStrategy.TopDownMedian) { build_top_down(true); } else if (eStrategy == BuildStrategy.TopDownMidpoint) { build_top_down(false); } else if (eStrategy == BuildStrategy.Default) { build_top_down(false); } mesh_timestamp = mesh.Timestamp; }
public void GetExecuteStrategyReturnsDefaultStrategyTest() { var constructorResolver = Substitute.For<IConstructorResolver>(); var creationRules = new List<CreationRule>(); var typeCreators = new List<ITypeCreator>(); var valueGenerators = new List<IValueGenerator>(); var ignoreRules = new List<IgnoreRule>(); var executeOrderRules = new List<ExecuteOrderRule>(); var postBuildActions = new List<IPostBuildAction>(); var target = new BuildStrategy( constructorResolver, creationRules, typeCreators, valueGenerators, ignoreRules, executeOrderRules, postBuildActions); var actual = target.GetExecuteStrategy<Person>(); actual.Should().BeOfType<DefaultExecuteStrategy<Person>>(); }
public void GetBuildLogReturnsUniqueInstanceTest() { var constructorResolver = Substitute.For<IConstructorResolver>(); var creationRules = new List<CreationRule>(); var typeCreators = new List<ITypeCreator>(); var valueGenerators = new List<IValueGenerator>(); var ignoreRules = new List<IgnoreRule>(); var executeOrderRules = new List<ExecuteOrderRule>(); var postBuildActions = new List<IPostBuildAction>(); var target = new BuildStrategy( constructorResolver, creationRules, typeCreators, valueGenerators, ignoreRules, executeOrderRules, postBuildActions); var first = target.GetBuildLog(); var second = target.GetBuildLog(); first.Should().NotBeSameAs(second); }
public void ReturnsConstructorValuesTest() { var buildLog = Substitute.For<IBuildLog>(); var constructorResolver = Substitute.For<IConstructorResolver>(); var creationRules = new List<CreationRule> { new CreationRule(typeof(string), "Test", int.MaxValue, "Stuff") }; var typeCreators = new List<ITypeCreator> { new DefaultTypeCreator() }; var valueGenerators = new List<IValueGenerator> { new AddressValueGenerator() }; var ignoreRules = new List<IgnoreRule> { new IgnoreRule(typeof(Person), "FirstName") }; var executeOrderRules = new List<ExecuteOrderRule> { new ExecuteOrderRule(typeof(Person), "LastName", int.MinValue) }; var postBuildActions = new List<IPostBuildAction> { Substitute.For<IPostBuildAction>() }; var target = new BuildStrategy( constructorResolver, creationRules, typeCreators, valueGenerators, ignoreRules, executeOrderRules, postBuildActions); target.ConstructorResolver.Should().Be(constructorResolver); target.CreationRules.ShouldBeEquivalentTo(creationRules); target.TypeCreators.ShouldBeEquivalentTo(typeCreators); target.ValueGenerators.ShouldBeEquivalentTo(valueGenerators); target.IgnoreRules.ShouldBeEquivalentTo(ignoreRules); target.ExecuteOrderRules.ShouldBeEquivalentTo(executeOrderRules); target.PostBuildActions.ShouldBeEquivalentTo(postBuildActions); }
public void SetUp_ObjectUnderTest() { _factoryMock = new Mock <ICommandFactory <BuildStrategy> >(); _objectUnderTest = new BuildStrategy(_factoryMock.Object); }
// METHODS /// <summary> /// Build pagination /// </summary> /// <param name="urlInfo"> /// An instance of class with data for URL /// </param> /// <returns> /// The class that can create HTML /// </returns> public TagBuilder Build(DataTransferObject.UrlInfo urlInfo) { UrlInfo = urlInfo; return(BuildStrategy.Build(this)); }