コード例 #1
0
ファイル: Builder.android.cs プロジェクト: yqxflong/mh_3drpg
    public static string BuildOBB()
    {
        try
        {
            var tmpfoler = "/tmp/packs";
            GeneralUtils.DeleteDirectory(tmpfoler, true);               // mko: cleaning up build folder
            Directory.CreateDirectory(tmpfoler);

            var version = "1.0";
            try {
                var parts = PlayerSettings.bundleVersion.Split('.');
                version = parts[0] + "." + parts[1];
            }
            catch {
            }

            // moko: changed to do a debug dump of all builder job info first
            var    date   = System.DateTime.Now.ToString("dd/MM/yy HH:mm");
            string header = "*******************************************************************************\n";
            header += "Building to " + tmpfoler + " @" + date;
            Debug.Log(header);
            Debug.Log("Build Setting Parameters:\n" + BuildSettings.ToString());
            Debug.Log("Environment Setting Parameters:\n" + EnvironmentUtils.GetEnvirnomentDetails());

            var cl = EnvironmentUtils.Get("BUILD_CL", "0");

            PlayerSettings.bundleVersion = version + "." + cl;

            // step1 build all the bundles (extended bundles)
            var options = Bundler.BundleOptions.Force | Bundler.BundleOptions.Extended | Bundler.BundleOptions.SkipBase;
            var packs   = Bundler.BuildAll(BuildSettings.BundlerConfigFolder, options);

            var tarPath  = Path.Combine(tmpfoler, "packs.tar");
            var packPath = BuildSettings.BuildFolder;
            var gzipPath = tarPath + ".gz";

            var filesPath = Path.Combine(packPath, "files.json");
            FileUtil.DeleteFileOrDirectory(filesPath);

            // calculate the files
            var files = new Hashtable();
            foreach (var packFile in Directory.GetFiles(packPath, "*", SearchOption.AllDirectories))
            {
                var relativeName = packFile.Substring(packPath.Length + 1);
                var finfo        = new FileInfo(packFile);
                files[relativeName] = finfo.Length;
            }

            // write to the files.json
            var fileData = new Hashtable();
            fileData["packs"] = packs;
            fileData["files"] = files;
            File.WriteAllBytes(filesPath, EB.Encoding.GetBytes(EB.JSON.Stringify(fileData)));

            // turn into gz, tar archive
            using (var gzFile = new FileStream(gzipPath, FileMode.Create, FileAccess.ReadWrite))
            {
                using (var gzStream = new Ionic.Zlib.GZipStream(gzFile, Ionic.Zlib.CompressionMode.Compress, Ionic.Zlib.CompressionLevel.BestCompression))
                {
                    var writer = new tar_cs.TarWriter(gzStream);
                    foreach (var packFile in Directory.GetFiles(packPath, "*", SearchOption.AllDirectories))
                    {
                        var relativeName = packFile.Substring(packPath.Length + 1);
                        //Debug.Log("file: " + relativeName);
                        using (var f = new FileStream(packFile, FileMode.Open, FileAccess.Read))
                        {
                            writer.Write(f, f.Length, relativeName, string.Empty, string.Empty, 511, System.DateTime.UtcNow);
                        }
                    }
                    writer.Close();
                }
            }

            //var url = S3Utils.Put(gzipPath, Path.Combine(cl,cl+".obb") );

            //return url;
            return(gzipPath);
        }
        catch (System.Exception ex)
        {
            Debug.Log("BuildOBB Failed: exception: " + ex.ToString());
            throw ex;
        }
    }
コード例 #2
0
ファイル: Builder.ios.cs プロジェクト: yqxflong/mh_3drpg
    public static void BuildIPA(string distributionList)
    {
        try
        {
            BuildSettings.IsDevelopmentBuild = _debug;

            BuildUtils.CleanData();

            var folder         = BuildSettings.BaseBuildFolder;
            var platformFolder = BuildSettings.BuildFolder;

            // moko: changed to do a debug dump of all builder job info first
            var    date   = System.DateTime.Now.ToString("dd/MM/yy HH:mm");
            string header = "*******************************************************************************\n";
            header += "Building to " + folder + " @" + date;
            EB.Debug.Log(header);
            EB.Debug.Log("Build Setting Parameters:\n" + BuildSettings.ToString());
            EB.Debug.Log("Envirnoment Setting Parameters:\n" + EnvironmentUtils.GetEnvirnomentDetails());

            EB.Editor.PostProcess.Signer = _cert.Trim('\'');

            // clean up old ipa files
            CommandLineUtils.Run("/bin/rm", "-f *.ipa");

            // cleanup
            GeneralUtils.DeleteDirectory(platformFolder, true);       // mko: cleaning up build folder
            GeneralUtils.DeleteDirectory("iPad", true);               // mko: cleaning up build folder

            Directory.CreateDirectory(folder);
            Directory.CreateDirectory(platformFolder);
            Directory.CreateDirectory("iPad");

            // always check for null.
            EditorUserBuildSettings.explicitNullChecks = true;

            var version = "1.0";
            try {
                var parts = PlayerSettings.bundleVersion.Split('.');
                version = parts[0] + "." + parts[1];
            }
            catch {
            }

            // moko: prepend #define instead of replace in case there is some specific settings stored in playerSetting
            string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS);
            if (_debug)
            {
                PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, "USE_DEBUG;" + defines);
            }

            var cl    = EnvironmentUtils.Get("BUILD_CL", "0");
            var desc  = "iOS Univeral " + date + " CL: " + cl + "\n";
            var notes = (ArrayList)EB.JSON.Parse(EnvironmentUtils.Get("BUILD_NOTES", "[]"));

            PlayerSettings.bundleVersion         = version + "." + cl;
            PlayerSettings.applicationIdentifier = BuildSettings.BundleIdentifier;
            PlayerSettings.use32BitDisplayBuffer = true;
            WriteVersionFile(version + "." + cl);

            if (!_debug)
            {
                PlayerSettings.bundleVersion = BuildSettings.Version;
            }

            EB.Debug.Log("Desc: " + desc);

            // build bundles
            DisplayProgressBar("Building", "Building Bundles", 0.0f);

            BuildUtils.CleanData();
            if (BuildSettings.DevBundleMode != EB.Assets.DevBundleType.NoBundles)
            {
                Bundler.BuildAll(BuildSettings.BundlerConfigFolder, BuildSettings.BundlerOptions | Bundler.BundleOptions.Extended);
            }
            else
            {
                Bundler.BuildAll(BuildSettings.BundlerConfigFolder, Bundler.BundleOptions.Extended | Bundler.BundleOptions.Force);
            }

            // build the player
            DisplayProgressBar("Building", "Building Player", 0.0f);

            iOSUtils.BuildiOSPlayer(_profile, _debug, (_debug ? BuildOptions.Development : BuildOptions.None));

            DisplayProgressBar("Building", "Building IPA", 0.0f);
            var ipaFile = Path.Combine(folder, cl + ".ipa");
            FileUtil.DeleteFileOrDirectory(ipaFile);

            iOSUtils.CompileiOSPlayer(_profile, _cert, ipaFile, _debug);

            // upload to s3
            var ipaUrl  = S3Utils.Put(ipaFile, string.Format("{0}-{1}-{2}.ipa", PlayerSettings.applicationIdentifier, PlayerSettings.bundleVersion, cl));
            var dsymUrl = string.Empty;

            // upload symbols
            var zipName = Path.GetFileNameWithoutExtension(ipaFile) + ".dSYM.zip";
            var zipDir  = Path.GetDirectoryName(ipaFile);
            var zipFile = Path.Combine(zipDir, zipName);

            if (File.Exists(zipFile))
            {
                EB.Debug.Log("Adding symbols file");
                dsymUrl = S3Utils.Put(zipFile, Path.GetFileName(zipFile));
            }

            var size = new FileInfo(ipaFile).Length;

            var data = new Hashtable();
            data["cl"]      = cl;
            data["size"]    = size / (1024.0f * 1024.0f);
            data["title"]   = desc;
            data["ipaUrl"]  = ipaUrl;
            data["dSymUrl"] = dsymUrl;
            data["notes"]   = notes;
            Email(distributionList, BuildSettings.ProjectName + " - iOS Submission Build: " + version + "@" + cl, File.ReadAllText("Assets/Editor/EB.Core.Editor/Build/Email/submissionbuild.txt"), data);

            // build extended packs
            //BuildContentPacksWithOptions(true);
            Done();
        }
        catch (System.Exception e)
        {
            EB.Debug.Log("Build Failed: exception: " + e.ToString());
            Failed(e);
        }

        ClearProgressBar();
    }
コード例 #3
0
ファイル: Builder.android.cs プロジェクト: yqxflong/mh_3drpg
    public static void BuildAPK(string distributionList)
    {
        try
        {
            var folder         = BuildSettings.BaseBuildFolder;
            var platformFolder = BuildSettings.BuildFolder;

            // moko: changed to do a debug dump of all builder job info first
            var    date   = System.DateTime.Now.ToString("dd/MM/yy HH:mm");
            string header = "*******************************************************************************\n";
            header += "Building to " + folder + " @" + date;
            Debug.Log(header);
            Debug.Log("Build Setting Parameters:\n" + BuildSettings.ToString());
            Debug.Log("Environment Setting Parameters:\n" + EnvironmentUtils.GetEnvirnomentDetails());

            // cleanup
            GeneralUtils.DeleteDirectory(platformFolder, true);          // mko: cleaning up build folder
            GeneralUtils.DeleteDirectory("Android", true);               // mko: cleaning up build folder
            Directory.CreateDirectory(folder);
            Directory.CreateDirectory(platformFolder);

            var version = "1.0";
            try {
                var parts = PlayerSettings.bundleVersion.Split('.');
                version = parts[0] + "." + parts[1];
            }
            catch {
            }

            // moko: prepend #define instead of replace in case there is some specific settings stored in playerSetting
            string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android);
            if (_debug)
            {
                PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "USE_DEBUG;" + defines);
            }
            else
            {
                if (_useobb)
                {
                    PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "USE_OBB;" + defines);
                }
            }

            var cl    = EnvironmentUtils.Get("BUILD_CL", "0");
            var desc  = "Android " + date + " CL: " + cl + "\n";
            var notes = (ArrayList)EB.JSON.Parse(EnvironmentUtils.Get("BUILD_NOTES", "[]"));

            PlayerSettings.bundleVersion         = version + "." + cl;
            PlayerSettings.applicationIdentifier = BuildSettings.BundleIdentifier;
            PlayerSettings.use32BitDisplayBuffer = false;

            WriteVersionFile(version + "." + cl);

            Debug.Log("Desc: " + desc);

            // disable scenes that are the tracks
            var settings = new List <EditorBuildSettingsScene>();
            foreach (var setting in EditorBuildSettings.scenes)
            {
                if (setting.path.Contains("tracks"))
                {
                    setting.enabled = !_useobb;
                }

                if (_debug == false && setting.path.Contains("selector"))
                {
                    setting.enabled = false;
                }

                settings.Add(setting);
            }
            EditorBuildSettings.scenes = settings.ToArray();

            // build bundles
            DisplayProgressBar("Building", "Building Bundles", 0.0f);
            Bundler.BundleOptions bundleOptions = Bundler.BundleOptions.Force | Bundler.BundleOptions.SkipOgg;
            if (_debug || (_useobb == false))
            {
                bundleOptions |= Bundler.BundleOptions.Extended;
            }

            Bundler.BuildAll(BuildSettings.BundlerConfigFolder, bundleOptions);

            // build the player
            var apkPath = Path.Combine(folder, cl + ".apk");

            PlayerSettings.Android.bundleVersionCode = int.Parse(cl);

            if (!_debug)
            {
                PlayerSettings.bundleVersion = BuildSettings.Version;
            }
            else
            {
                PlayerSettings.Android.bundleVersionCode = 1;
            }

            Debug.Log("Building to " + apkPath);

            AndroidUtils.BuildPlayer(apkPath, BuildOptions.None);

            if (!File.Exists(apkPath))
            {
                throw new System.Exception("Failed to build apk!");
            }

            // upload to s3
            //string url = S3Utils.Put( apkPath, string.Format("{0}-{1}-{2}.apk", PlayerSettings.bundleIdentifier, PlayerSettings.bundleVersion, cl) );
            string url = apkPath;

            // send email
            var data = new Hashtable();
            data["cl"]    = cl;
            data["title"] = desc;
            data["url"]   = url;
            data["notes"] = notes;
            data["obb"]   = "";

            if (!_debug && _useobb)
            {
                data["obb"] = BuildOBB();
                UploadApkFiles(apkPath, WWWUtils.Environment.API);
            }

            Email(distributionList, BuildSettings.ProjectName + " - Android Build: " + PlayerSettings.bundleVersion + (_debug ? " DEBUG" : " SUBMISSION"), File.ReadAllText("Assets/Editor/EB.Core.Editor/Build/Email/androidbuild.txt"), data);

            Done();
        }
        catch (System.Exception e)
        {
            Debug.Log("Build Failed: exception: " + e.ToString());
            Failed(e);
        }

        ClearProgressBar();
    }
コード例 #4
0
ファイル: Builder.ios.cs プロジェクト: yqxflong/mh_3drpg
    public static void BuildTestFlight(string distributionList)
    {
        try
        {
            BuildSettings.IsDevelopmentBuild = _debug;

            BuildUtils.CleanData();

            var folder         = BuildSettings.BaseBuildFolder;
            var platformFolder = BuildSettings.BuildFolder;

            // moko: changed to do a debug dump of all builder job info first
            var    date   = System.DateTime.Now.ToString("dd/MM/yy HH:mm");
            string header = "*******************************************************************************\n";
            header += "Building to " + folder + " @" + date;
            EB.Debug.Log(header);
            EB.Debug.Log("Build Setting Parameters:\n" + BuildSettings.ToString());
            EB.Debug.Log("Envirnoment Setting Parameters:\n" + EnvironmentUtils.GetEnvirnomentDetails());

            EB.Editor.PostProcess.Signer = _cert.Trim('\'');

            // clean up old ipa files
            CommandLineUtils.Run("/bin/rm", "-f *.ipa");
            CommandLineUtils.Run("/bin/rm", "-f *.dSYM.zip");

            // cleanup
            GeneralUtils.DeleteDirectory(platformFolder, true);       // mko: cleaning up build folder
            GeneralUtils.DeleteDirectory("iPad", true);               // mko: cleaning up build folder

            Directory.CreateDirectory(folder);
            Directory.CreateDirectory(platformFolder);
            Directory.CreateDirectory("iPad");

            // always check for null.
            EditorUserBuildSettings.explicitNullChecks = true;

            var version = "1.0";
            try {
                var parts = PlayerSettings.bundleVersion.Split('.');
                version = parts[0] + "." + parts[1];
            }
            catch {
            }

            var cl    = EnvironmentUtils.Get("BUILD_CL", "0");
            var desc  = "iOS Univeral " + date + " CL: " + cl + "\n";
            var notes = (ArrayList)EB.JSON.Parse(EnvironmentUtils.Get("BUILD_NOTES", "[]"));

            // clean up the notes
            foreach (var note in notes)
            {
                var user = EB.Dot.String("user", note, string.Empty);
                var task = EB.Dot.String("desc", note, string.Empty);
                var time = EB.Dot.Integer("date", note, 0);

                desc += string.Format("\n- ({0}@{1}): {2}", user, EB.Time.FromPosixTime(time), task);
            }

            PlayerSettings.bundleVersion         = version + "." + cl;
            PlayerSettings.applicationIdentifier = BuildSettings.BundleIdentifier;
            PlayerSettings.use32BitDisplayBuffer = true;
            WriteVersionFile(PlayerSettings.bundleVersion);

            // Bill wanted this hardcoded for the ios7 submission - alim 9/10/13
            if (!_debug)
            {
                PlayerSettings.bundleVersion = BuildSettings.Version;
            }

            EB.Debug.Log("Desc: " + desc);

            // build bundles
            DisplayProgressBar("Building", "Building Bundles", 0.0f);

            BuildUtils.CleanData();
            if (BuildSettings.DevBundleMode != EB.Assets.DevBundleType.NoBundles)
            {
                Bundler.BuildAll(BuildSettings.BundlerConfigFolder, BuildSettings.BundlerOptions | Bundler.BundleOptions.Extended);
            }
            else
            {
                Bundler.BuildAll(BuildSettings.BundlerConfigFolder, Bundler.BundleOptions.Extended | Bundler.BundleOptions.Force);
            }

            // build the player
            DisplayProgressBar("Building", "Building Player", 0.0f);
            iOSUtils.BuildiOSPlayer(_profile, _debug, (_debug ? BuildOptions.Development : BuildOptions.None));

            DisplayProgressBar("Building", "Building IPA", 0.0f);
            var ipaFile = Path.Combine(folder, cl + "-adhoc.ipa");
            FileUtil.DeleteFileOrDirectory(ipaFile);

            iOSUtils.CompileiOSPlayer(_profile, _cert, ipaFile, _debug);

            string savedIpaDir = Path.Combine(Directory.GetCurrentDirectory(), "ipa_backup");
            Debug.Log("Copying IPA to " + (new DirectoryInfo(savedIpaDir)).FullName);
            try
            {
                Directory.CreateDirectory(savedIpaDir);
                string destPath = Path.Combine(savedIpaDir, "last-adhoc.ipa");
                if (File.Exists(destPath))
                {
                    File.Delete(destPath);
                }
                FileUtil.CopyFileOrDirectory(ipaFile, destPath);
            }
            catch (System.Exception e)
            {
                Debug.Log("Failed to copy most recent build to " + savedIpaDir + " e: " + e.ToString());
            }

            DisplayProgressBar("Building", "Uploading IPA", 0.0f);
            bool notify = true;
            if (CommandLineUtils.GetBatchModeCommandArgs().ContainsKey("autoBuilder"))
            {
                notify = false;
            }
            var result = TestFlightUtil.UploadBuild(ipaFile, desc, distributionList, notify);
            EB.Debug.Log("TF Upload: " + result);

            // build extended packs
            //BuildContentPacksWithOptions(true);
            Done();
        }
        catch (System.Exception e)
        {
            EB.Debug.Log("Build Failed: exception: " + e.ToString());
            Failed(e);
        }

        ClearProgressBar();
    }