コード例 #1
0
ファイル: AutoBuildPC.cs プロジェクト: qweewqpkn/MyStudy
    static void Build(string args = "")
    {
        InitArg(args);
        InitPlayerSetting();
        BuildRes.BuildAll();
        FileUtility.DeleteDirectory(PathManager.RES_STREAM_ROOT_PATH);
        FileUtility.CopyTo(PathManager.RES_LOCAL_ROOT_PATH + "/" + PathManager.GetEditorPlatform(), PathManager.RES_STREAM_ROOT_PATH + "/" + PathManager.GetEditorPlatform());
        string[] level      = GetBuildScene();
        string   outputPath = GetArg("output_path").Replace("\\", "/") + "/" + string.Format("{0:yyyy-MM-dd-HH-mm-ss-fff}", DateTime.Now);
        string   name       = "SLG";
        string   path       = string.Format("{0}/{1}.exe", outputPath, name);

        BuildPipeline.BuildPlayer(level, path, BuildTarget.StandaloneWindows, BuildOptions.Development);
        FileUtility.ShowAndSelectFileInExplorer(outputPath);
    }
コード例 #2
0
ファイル: AutoBuildIOS.cs プロジェクト: qweewqpkn/MyStudy
    static void BuildIOS()
    {
        InitArg();
        InitPlayerSetting();
        BuildRes.BuildAll();
        string[] level      = GetBuildScene();
        string   outputPath = argDic["output_path"].Replace("\\", "/");

        //生成唯一名字xcode工程,方便后面xcode自动化编译
        if (Directory.Exists(outputPath))
        {
            Directory.Delete(outputPath, true);
        }

        BuildPipeline.BuildPlayer(level, outputPath, BuildTarget.iOS, BuildOptions.None);
    }
コード例 #3
0
 static void Build(string args = "")
 {
     if (PathManager.GetEditorPlatform() != "Android")
     {
         Debug.LogError("当前不是Android平台,请切换后再打包!");
     }
     else
     {
         InitArg(args);
         InitPlayerSetting();
         BuildRes.BuildAll();
         FileUtility.DeleteDirectory(PathManager.RES_STREAM_ROOT_PATH);
         FileUtility.CopyTo(PathManager.RES_LOCAL_ROOT_PATH + "/" + PathManager.GetEditorPlatform(), PathManager.RES_STREAM_ROOT_PATH + "/" + PathManager.GetEditorPlatform());
         string[] level      = GetBuildScene();
         string   outputPath = GetArg("output_path").Replace("\\", "/");
         FileUtility.CreateDirectory(outputPath);
         string path = string.Format("{0}/{1}_{2}.apk", outputPath, "SLG", string.Format("{0:yyyy-MM-dd-HH-mm-ss-fff}", DateTime.Now));
         BuildPipeline.BuildPlayer(level, path, BuildTarget.Android, BuildOptions.None);
         //使用5.6的unity path是不能含有Assets路径的,但是2017就可以使用包含有Assets的路径
         FileUtility.ShowAndSelectFileInExplorer(path);
         Debug.Log("打包APK完成!");
     }
 }