public static void PlayerAction_BuildDetermineBuildPreviewsPostfix(PlayerAction_Build __instance) { // Do we have cached inserters? var ci = PatchCopyInserters.cachedInserters; if (CopyInserters.copyEnabled && ci.Count > 0) { var bpCount = __instance.buildPreviews.Count; for (int i = 0; i < bpCount; i++) { BuildPreview buildingPreview = __instance.buildPreviews[i]; if (!buildingPreview.item.prefabDesc.isInserter) { foreach (var inserter in ci) { var bp = BuildPreview.CreateSingle(LDB.items.Select(inserter.protoId), LDB.items.Select(inserter.protoId).prefabDesc, true); bp.ResetInfos(); bp.lpos = buildingPreview.lpos + buildingPreview.lrot * inserter.posDelta; bp.lrot = buildingPreview.lrot * inserter.rot; bp.lpos2 = buildingPreview.lpos + buildingPreview.lrot * inserter.pos2Delta; bp.lrot2 = buildingPreview.lrot * inserter.rot2; bp.ignoreCollider = true; __instance.AddBuildPreview(bp); } } } } }
public static PastedEntity ConcurrentPasteBelt(int threadIndex, BeltCopy belt, Vector2 targetSpr, float yaw, int pasteIndex) { var actionBuild = _abs[threadIndex]; int pasteId = PASTE_INDEX_MULTIPLIER * pasteIndex + belt.originalId; if (!BlueprintManager.pastedEntities.TryGetValue(pasteId, out PastedEntity pastedEntity)) { BuildPreview bp = BuildPreview.CreateSingle(belt.itemProto, belt.itemProto.prefabDesc, false); pastedEntity = new PastedEntity() { pasteIndex = pasteIndex, pasteId = pasteId, status = EPastedStatus.NEW, type = EPastedType.BELT, sourceBelt = belt, buildPreview = bp, }; BlueprintManager.pastedEntities.TryAdd(pasteId, pastedEntity); lock (actionBuild.buildPreviews) { actionBuild.buildPreviews.Add(bp); } } else { pastedEntity.status = EPastedStatus.UPDATE; } Vector2 newRelative = belt.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, belt.originalSegmentCount); Vector2 sprPos = newRelative + targetSpr; int newSegmentCount = Util.GetSegmentsCount(sprPos); float sizeDeviation = belt.originalSegmentCount / (float)newSegmentCount; sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr; Vector3 absoluteBeltPos = sprPos.SnapToGrid(belt.altitude * 1.3333333f / 2); // belts have always 0 yaw Quaternion absoluteBeltRot = Maths.SphericalRotation(absoluteBeltPos, 0f); Pose pose = new Pose(absoluteBeltPos, absoluteBeltRot); pastedEntity.objId = InserterPoses.AddOverride(pose, belt.itemProto); pastedEntity.pose = pose; pastedEntity.buildPreview.lpos = absoluteBeltPos; pastedEntity.buildPreview.lrot = absoluteBeltRot; pastedEntity.buildPreview.condition = EBuildCondition.Ok; return(pastedEntity); }
public static void PasteInserter(PlayerAction_Build actionBuild, int index, InserterCopy inserter, float yaw) { InserterPosition positionData = InserterPoses.GetPositions(actionBuild, inserter, yaw * Mathf.Deg2Rad); BuildPreview bp = BuildPreview.CreateSingle(LDB.items.Select(inserter.itemProto.ID), inserter.itemProto.prefabDesc, true); bp.lpos = positionData.absoluteInserterPos; bp.lpos2 = positionData.absoluteInserterPos2; bp.lrot = positionData.absoluteInserterRot; bp.lrot2 = positionData.absoluteInserterRot2; bp.inputToSlot = 1; bp.outputFromSlot = 0; bp.inputOffset = positionData.pickOffset; bp.outputOffset = positionData.insertOffset; bp.outputToSlot = positionData.endSlot; bp.inputFromSlot = positionData.startSlot; bp.condition = positionData.condition; bp.filterId = inserter.filterId; if (pastedEntities.TryGetValue(positionData.inputOriginalId, out PastedEntity inputEntity)) { bp.input = inputEntity.buildPreview; } else { bp.inputObjId = positionData.inputObjId; } if (pastedEntities.TryGetValue(positionData.outputOriginalId, out PastedEntity outputEntity)) { bp.output = outputEntity.buildPreview; } else { bp.outputObjId = positionData.outputObjId; } lock (parallelPastedEntities) { parallelPastedEntities.Add(inserter.originalId, new PastedEntity() { type = EPastedType.INSERTER, index = index, buildPreview = bp, }); } }
public static void PasteBelt(int index, BeltCopy belt, Vector2 targetSpr, float yaw) { Vector2 newRelative = belt.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, belt.originalSegmentCount); Vector2 sprPos = newRelative + targetSpr; float rawLatitudeIndex = (sprPos.x - Mathf.PI / 2) / 6.2831855f * 200; int latitudeIndex = Mathf.FloorToInt(Mathf.Max(0f, Mathf.Abs(rawLatitudeIndex) - 0.1f)); int newSegmentCount = PlanetGrid.DetermineLongitudeSegmentCount(latitudeIndex, 200); float sizeDeviation = belt.originalSegmentCount / (float)newSegmentCount; sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr; Vector3 absoluteBeltPos = sprPos.SnapToGrid(belt.altitude * 1.3333333f / 2); // belts have always 0 yaw Quaternion absoluteBeltRot = Maths.SphericalRotation(absoluteBeltPos, 0f); BuildPreview bp = BuildPreview.CreateSingle(belt.itemProto, belt.itemProto.prefabDesc, false); bp.lpos = absoluteBeltPos; bp.lrot = absoluteBeltRot; bp.outputToSlot = -1; bp.outputFromSlot = 0; bp.inputFromSlot = -1; bp.inputToSlot = 1; bp.outputOffset = 0; bp.inputOffset = 0; Pose pose = new Pose(absoluteBeltPos, absoluteBeltRot); int objId = InserterPoses.AddOverride(pose, belt.itemProto); pastedEntities.Add(belt.originalId, new PastedEntity() { type = EPastedType.BELT, index = index, pose = pose, objId = objId, buildPreview = bp, }); previews.Add(bp); }
public static void PasteBuilding(int index, BuildingCopy building, Vector2 targetSpr, float yaw) { Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount); Vector2 sprPos = newRelative + targetSpr; float rawLatitudeIndex = (sprPos.x - Mathf.PI / 2) / 6.2831855f * 200; int latitudeIndex = Mathf.FloorToInt(Mathf.Max(0f, Mathf.Abs(rawLatitudeIndex) - 0.1f)); int newSegmentCount = PlanetGrid.DetermineLongitudeSegmentCount(latitudeIndex, 200); float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount; sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr; Vector3 absoluteBuildingPos = sprPos.SnapToGrid(); Quaternion absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw); PrefabDesc desc = GetPrefabDesc(building); BuildPreview bp = BuildPreview.CreateSingle(building.itemProto, desc, true); bp.ResetInfos(); bp.desc = desc; bp.item = building.itemProto; bp.recipeId = building.recipeId; bp.lpos = absoluteBuildingPos; bp.lrot = absoluteBuildingRot; Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot); int objId = InserterPoses.AddOverride(pose, building.itemProto); pastedEntities.Add(building.originalId, new PastedEntity() { type = EPastedType.BUILDING, index = index, sourceBuilding = building, pose = pose, objId = objId, buildPreview = bp }); ActivateColliders(absoluteBuildingPos); previews.Add(bp); }
public static void DetermineBuildPreviews_Postfix(ref PlayerAction_Build __instance) { if (IsMultiBuildRunning()) { __instance.ClearBuildPreviews(); if (__instance.previewPose.position == Vector3.zero) { return; } __instance.previewPose.position = Vector3.zero; __instance.previewPose.rotation = Quaternion.identity; int snapPath = path; Vector3[] snaps = new Vector3[1024]; var snappedPointCount = __instance.planetAux.SnapLineNonAlloc(startPos, __instance.groundSnappedPos, ref snapPath, snaps); var desc = __instance.handPrefabDesc; Collider[] colliders = new Collider[desc.buildColliders.Length]; Vector3 previousPos = Vector3.zero; var usedSnaps = new List <Vector3>(10); var maxSnaps = Math.Max(1, snappedPointCount - spacing); for (int s = 0; s < maxSnaps; s++) { var pos = snaps[s]; var rot = Maths.SphericalRotation(snaps[s], __instance.yaw); if (s > 0) { var sqrDistance = (previousPos - pos).sqrMagnitude; // power towers if (desc.isPowerNode && sqrDistance < 12.25f) { continue; } // wind turbines if (desc.windForcedPower && sqrDistance < 110.25f) { continue; } // ray receivers if (desc.gammaRayReceiver && sqrDistance < 110.25f) { continue; } // logistic stations if (desc.isStation && sqrDistance < (desc.isStellarStation ? 841f : 225f)) { continue; } // ejector if (desc.isEjector && sqrDistance < 110.25f) { continue; } if (desc.hasBuildCollider) { var foundCollision = false; for (var j = 0; j < desc.buildColliders.Length && !foundCollision; j++) { var colliderData = desc.buildColliders[j]; colliderData.pos = pos + rot * colliderData.pos; colliderData.q = rot * colliderData.q; // check only collision with layer 27 (the layer used by the our own building colliders for the previously 'placed' building) foundCollision = Physics.CheckBox(colliderData.pos, colliderData.ext, colliderData.q, 134217728, QueryTriggerInteraction.Collide); } if (foundCollision) { continue; } } } if (s > 0 && spacing > 0) { s += spacing; pos = snaps[s]; rot = Maths.SphericalRotation(snaps[s], __instance.yaw); } previousPos = pos; usedSnaps.Add(pos); var bp = BuildPreview.CreateSingle(__instance.handItem, __instance.handPrefabDesc, true); bp.ResetInfos(); bp.desc = desc; bp.lpos = pos; bp.lrot = rot; bp.item = __instance.handItem; bp.recipeId = __instance.copyRecipeId; bp.filterId = __instance.copyFilterId; if (desc.hasBuildCollider) { for (var j = 0; j < desc.buildColliders.Length; j++) { // create temporary collider entities for the latest 'positioned' building if (colliders[j] != null) { ColliderPool.PutCollider(colliders[j]); } var colliderData = desc.buildColliders[j]; colliderData.pos = pos + rot * colliderData.pos; colliderData.q = rot * colliderData.q; colliders[j] = ColliderPool.TakeCollider(colliderData); colliders[j].gameObject.layer = 27; } } __instance.AddBuildPreview(bp); } foreach (var collider in colliders) { if (collider != null) { ColliderPool.PutCollider(collider); } } ActivateColliders(ref __instance.nearcdLogic, usedSnaps); } }
public static void DetermineBuildPreviews_Postfix(PlayerAction_Build __instance, PlanetFactory ___factory, PlanetAuxData ___planetAux, NearColliderLogic ___nearcdLogic, Player ___player) { // Do we have cached inserters? var ci = cachedInserters; if (CopyInserters.copyEnabled && ci.Count > 0 && !__instance.multiLevelCovering) { var bpCount = __instance.buildPreviews.Count; for (int i = 0; i < bpCount; i++) { BuildPreview buildPreview = __instance.buildPreviews[i]; if (!buildPreview.item.prefabDesc.isInserter) { foreach (var cachedInserter in ci) { var positionData = GetPositions(__instance, ___factory, ___planetAux, ___nearcdLogic, buildPreview, cachedInserter); var bp = BuildPreview.CreateSingle(LDB.items.Select(cachedInserter.protoId), LDB.items.Select(cachedInserter.protoId).prefabDesc, true); bp.ResetInfos(); bp.lrot = buildPreview.lrot * cachedInserter.rot; bp.lrot2 = buildPreview.lrot * cachedInserter.rot2; if (buildPreview.lpos == Vector3.zero) { bp.lpos = buildPreview.lpos + buildPreview.lrot * positionData.posDelta; bp.lpos2 = buildPreview.lpos + buildPreview.lrot * positionData.pos2Delta; } else { bp.lpos = positionData.absoluteInserterPos; bp.lpos2 = positionData.absoluteInserterPos2; } if (positionData.condition == null) { positionData.condition = EBuildCondition.Ok; Vector3 lpos = positionData.absoluteInserterPos; Vector3 lpos2 = positionData.absoluteInserterPos2; Vector3 forward = lpos2 - lpos; Pose pose; pose.position = Vector3.Lerp(lpos, lpos2, 0.5f); pose.rotation = Quaternion.LookRotation(forward, lpos.normalized); var colliderData = bp.desc.buildColliders[0]; colliderData.ext = new Vector3(colliderData.ext.x, colliderData.ext.y, Vector3.Distance(lpos2, lpos) * 0.5f + colliderData.ext.z - 0.5f); if (cachedInserter.otherIsBelt) { if (cachedInserter.incoming) { colliderData.pos.z -= 0.4f; colliderData.ext.z += 0.4f; } else { colliderData.pos.z += 0.4f; colliderData.ext.z += 0.4f; } } if (colliderData.ext.z < 0.1f) { colliderData.ext.z = 0.1f; } colliderData.pos = pose.position + pose.rotation * colliderData.pos; colliderData.q = pose.rotation * colliderData.q; //int mask = 165888;// the following is equivalent but explicitly states layers affected int mask = Convert.ToInt32(LayerMaskConstants.layer12 | LayerMaskConstants.layer16 | LayerMaskConstants.layer18); int collisionsFound = Physics.OverlapBoxNonAlloc(colliderData.pos, colliderData.ext, _tmp_cols, colliderData.q, mask, QueryTriggerInteraction.Collide); int collisionLimit = cachedInserter.otherIsBelt ? 0 : 1; if (collisionsFound > collisionLimit) { PlanetPhysics physics2 = ___player.planetData.physics; for (int j = 0; j < collisionsFound; j++) { physics2.GetColliderData(_tmp_cols[j], out ColliderData colliderData2); if (colliderData2.objId != 0) { if (colliderData2.usage == EColliderUsage.Build) { positionData.condition = EBuildCondition.Collide; } } } } } bp.condition = (EBuildCondition)positionData.condition; if (bp.condition == EBuildCondition.Ok) { if (cachedInserter.incoming) { bp.inputObjId = positionData.otherId; } else { bp.outputObjId = positionData.otherId; } } __instance.AddBuildPreview(bp); } } } SwapPositionCache(); } }
public static void DetermineBuildPreviews(PlayerAction_Build _this) { if (AdvancedBuildDestruct.buildKeyUp) { AdvancedBuildDestruct.buildKeyUp = false; beginPos = _this.groundSnappedPos; begin = !begin; } _this.waitConfirm = _this.cursorValid; int path = 0; int count = 0; if (begin) { count = _this.planetAux.SnapLineNonAlloc(beginPos, _this.groundSnappedPos, ref path, snaps); } if (VFInput._tabKey.onDown) { _this.modelOffset++; } if (VFInput._rotate.onDown) { _this.yaw += 90f; _this.yaw = Mathf.Repeat(_this.yaw, 360f); _this.yaw = Mathf.Round(_this.yaw / 90f) * 90f; } if (VFInput._counterRotate.onDown) { _this.yaw -= 90f; _this.yaw = Mathf.Repeat(_this.yaw, 360f); _this.yaw = Mathf.Round(_this.yaw / 90f) * 90f; } if (_this.handPrefabDesc.minerType != EMinerType.Vein) { _this.yaw = Mathf.Round(_this.yaw / 90f) * 90f; } _this.multiLevelCovering = false; _this.previewPose.position = _this.groundSnappedPos; _this.previewPose.rotation = Maths.SphericalRotation(_this.previewPose.position, _this.yaw); _this.ClearBuildPreviews(); if (begin) { List <Vector3> posList = new List <Vector3>(); List <ColliderData> cList = new List <ColliderData>(); for (int i = 0; i < count; i++) { var desc = _this.handPrefabDesc; if (i > 0) { // 电力设备 // Debug.Log("判断电力设备"); float x = posList[posList.Count - 1].x - snaps[i].x; float y = posList[posList.Count - 1].y - snaps[i].y; float z = posList[posList.Count - 1].z - snaps[i].z; float dis = x * x + y * y + z * z; if (dis < 12.25f) { continue; } if (desc.isPowerNode && !desc.isAccumulator) { if (desc.windForcedPower && dis < 110.25f) { continue; // 风力发电机 } if (_this.handItem.ModelIndex == 73 && dis < 110.25f) { continue; // 射线接收站 } } // 物流站 // Debug.Log("判断物流站"); if (desc.isStation) { float dis2 = (desc.isStellarStation) ? 841f : 225f; if ((posList[posList.Count - 1] - snaps[i]).sqrMagnitude < dis2) { continue; } } // 发射器 // Debug.Log("判断发射器"); if (desc.isEjector) { if (dis < 110.25f) { continue; } } // 建造碰撞器 // Debug.Log("判断碰撞器"); if (desc.hasBuildCollider) { ColliderData c = desc.buildCollider; c.pos = snaps[i] + Maths.SphericalRotation(snaps[i], _this.yaw) * c.pos; c.q = Maths.SphericalRotation(snaps[i], _this.yaw) * c.q; if (_this.handItem.BuildMode == 1) { float mul = 1f; if (_this.handItem.ModelIndex == 64) { mul = 1.05f; } if (_this.handItem.ModelIndex == 54 || _this.handItem.ModelIndex == 118) { if (!CheckBox(cList[cList.Count - 1], c)) { continue; } else { if (dis < 16) { i++; } } } else if (!CheckBox(cList[cList.Count - 1], c, mul)) { // Debug.Log("因碰撞器跳过"); continue; } } } } i += AdvancedBuildDestruct.BuildExtraSpacing.Value; _this.AddBuildPreview(BuildPreview.CreateSingle(_this.handItem, _this.handPrefabDesc, true)); posList.Add(snaps[i]); if (desc.hasBuildCollider) { ColliderData c = desc.buildCollider; c.pos = snaps[i] + Maths.SphericalRotation(snaps[i], _this.yaw) * c.pos; c.q = Maths.SphericalRotation(snaps[i], _this.yaw) * c.q; cList.Add(c); } } for (int i = 0; i < _this.buildPreviews.Count; i++) { BuildPreview buildPreview = _this.buildPreviews[i]; buildPreview.ResetInfos(); buildPreview.item = _this.handItem; buildPreview.desc = _this.handPrefabDesc; buildPreview.recipeId = _this.copyRecipeId; buildPreview.filterId = _this.copyFilterId; buildPreview.lpos = posList[i]; buildPreview.lrot = Maths.SphericalRotation(posList[i], _this.yaw); } } else { _this.AddBuildPreview(BuildPreview.CreateSingle(_this.handItem, _this.handPrefabDesc, true)); BuildPreview buildPreview = _this.buildPreviews[0]; buildPreview.ResetInfos(); buildPreview.item = _this.handItem; buildPreview.desc = _this.handPrefabDesc; buildPreview.recipeId = _this.copyRecipeId; buildPreview.filterId = _this.copyFilterId; } }
public static PastedEntity ConcurrentPasteInserter(int threadIndex, InserterCopy inserter, float yaw, int pasteIndex, bool connectToPasted = false) { var actionBuild = _abs[threadIndex]; int pasteId = PASTE_INDEX_MULTIPLIER * pasteIndex + inserter.originalId; if (!BlueprintManager.pastedEntities.TryGetValue(pasteId, out PastedEntity pastedEntity)) { BuildPreview bp = BuildPreview.CreateSingle(inserter.itemProto, inserter.itemProto.prefabDesc, true); pastedEntity = new PastedEntity() { pasteIndex = pasteIndex, pasteId = pasteId, status = EPastedStatus.NEW, type = EPastedType.INSERTER, sourceInserter = inserter, buildPreview = bp, }; bp.filterId = inserter.filterId; bp.inputToSlot = 1; bp.outputFromSlot = 0; BlueprintManager.pastedEntities.TryAdd(pasteId, pastedEntity); lock (actionBuild.buildPreviews) { actionBuild.buildPreviews.Add(bp); } } else { pastedEntity.status = EPastedStatus.UPDATE; } InserterPosition positionData = InserterPoses.GetPositions(actionBuild, inserter, yaw * Mathf.Deg2Rad, pasteIndex, connectToPasted); pastedEntity.buildPreview.lpos = positionData.absoluteInserterPos; pastedEntity.buildPreview.lpos2 = positionData.absoluteInserterPos2; pastedEntity.buildPreview.lrot = positionData.absoluteInserterRot; pastedEntity.buildPreview.lrot2 = positionData.absoluteInserterRot2; pastedEntity.buildPreview.inputOffset = positionData.pickOffset; pastedEntity.buildPreview.outputOffset = positionData.insertOffset; pastedEntity.buildPreview.outputToSlot = positionData.endSlot; pastedEntity.buildPreview.inputFromSlot = positionData.startSlot; pastedEntity.buildPreview.condition = positionData.condition; pastedEntity.buildPreview.input = null; pastedEntity.buildPreview.inputObjId = 0; pastedEntity.buildPreview.output = null; pastedEntity.buildPreview.outputObjId = 0; if (BlueprintManager.pastedEntities.TryGetValue(positionData.inputPastedId, out PastedEntity inputPastedEntity)) { pastedEntity.buildPreview.input = inputPastedEntity.buildPreview; } else { pastedEntity.buildPreview.inputObjId = positionData.inputEntityId; } if (BlueprintManager.pastedEntities.TryGetValue(positionData.outputPastedId, out PastedEntity outputPastedEntity)) { pastedEntity.buildPreview.output = outputPastedEntity.buildPreview; } else { pastedEntity.buildPreview.outputObjId = positionData.outputEntityId; } return(pastedEntity); }
public static PastedEntity ConcurrentPasteBuilding(int threadIndex, BuildingCopy building, Vector2 targetSpr, float yaw, int pasteIndex) { var actionBuild = _abs[threadIndex]; int pasteId = PASTE_INDEX_MULTIPLIER * pasteIndex + building.originalId; if (!BlueprintManager.pastedEntities.TryGetValue(pasteId, out PastedEntity pastedEntity)) { PrefabDesc desc = BlueprintManager.GetPrefabDesc(building); BuildPreview bp = BuildPreview.CreateSingle(building.itemProto, desc, true); bp.ResetInfos(); bp.desc = desc; bp.item = building.itemProto; bp.recipeId = building.recipeId; pastedEntity = new PastedEntity() { pasteIndex = pasteIndex, pasteId = pasteId, status = EPastedStatus.NEW, type = EPastedType.BUILDING, sourceBuilding = building, buildPreview = bp, }; BlueprintManager.pastedEntities.TryAdd(pasteId, pastedEntity); lock (actionBuild.buildPreviews) { actionBuild.buildPreviews.Add(bp); } } else { pastedEntity.status = EPastedStatus.UPDATE; } Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount); Vector2 sprPos = newRelative + targetSpr; int newSegmentCount = Util.GetSegmentsCount(sprPos); float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount; sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr; Vector3 absoluteBuildingPos = sprPos.SnapToGrid(); Quaternion absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw); absoluteBuildingPos += absoluteBuildingRot * (building.altitude * pastedEntity.buildPreview.desc.lapJoint); Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot); pastedEntity.objId = InserterPoses.AddOverride(pose, building.itemProto); pastedEntity.pose = pose; pastedEntity.buildPreview.lpos = absoluteBuildingPos; pastedEntity.buildPreview.lrot = absoluteBuildingRot; pastedEntity.buildPreview.condition = EBuildCondition.Ok; pastedEntity.connectedEntities.Clear(); return(pastedEntity); }
public static bool DetermineBuildPreviews_Prefix(ref PlayerAction_Build __instance) { var runOriginal = true; if (__instance.controller.cmd.mode == 1 && __instance.player.planetData.type != EPlanetType.Gas && __instance.cursorValid) { if (__instance.handPrefabDesc != null && __instance.handPrefabDesc.minerType != EMinerType.None) { return(true); } __instance.waitConfirm = __instance.cursorValid; __instance.multiLevelCovering = false; if (__instance.handPrefabDesc != null && __instance.handPrefabDesc.multiLevel) { int objectProtoId = __instance.GetObjectProtoId(__instance.castObjId); if (objectProtoId == __instance.handItem.ID) { __instance.multiLevelCovering = true; } } if (__instance.multiLevelCovering && !MultiBuild.IsMultiBuildRunning()) { return(true); } // full hijacking of DetermineBuildPreviews runOriginal = false; if (VFInput._switchSplitter.onDown) { __instance.modelOffset++; } if (VFInput._rotate.onDown) { __instance.yaw += 90f; __instance.yaw = Mathf.Repeat(__instance.yaw, 360f); __instance.yaw = Mathf.Round(__instance.yaw / 90f) * 90f; } if (VFInput._counterRotate.onDown) { __instance.yaw -= 90f; __instance.yaw = Mathf.Repeat(__instance.yaw, 360f); __instance.yaw = Mathf.Round(__instance.yaw / 90f) * 90f; } __instance.yaw = Mathf.Round(__instance.yaw / 90f) * 90f; /*__instance.previewPose.position = Vector3.zero; * __instance.previewPose.rotation = Quaternion.identity;*/ __instance.previewPose.position = __instance.cursorTarget; __instance.previewPose.rotation = Maths.SphericalRotation(__instance.previewPose.position, __instance.yaw); var inversePreviewRot = Quaternion.Inverse(__instance.previewPose.rotation); if (copiedAssemblers.Count == 0) { copiedAssemblers.Add(0, new AssemblerCopy() { itemProto = __instance.handItem, recipeId = __instance.copyRecipeId }); } var previews = new List <BuildPreview>(); if (lastPosition == __instance.groundSnappedPos) { return(false); } lastPosition = __instance.groundSnappedPos; if (copiedAssemblers.Count == 1 && MultiBuild.IsMultiBuildRunning()) { int snapPath = path; Vector3[] snaps = new Vector3[1024]; var snappedPointCount = __instance.planetAux.SnapLineNonAlloc(MultiBuild.startPos, __instance.groundSnappedPos, ref snapPath, snaps); var desc = copiedAssemblers[0].itemProto.prefabDesc; Collider[] colliders = new Collider[desc.buildColliders.Length]; Vector3 previousPos = Vector3.zero; var usedSnaps = new List <Vector3>(10); var maxSnaps = Math.Max(1, snappedPointCount - MultiBuild.spacingStore[MultiBuild.spacingIndex]); for (int s = 0; s < maxSnaps; s++) { var pos = snaps[s]; var rot = Maths.SphericalRotation(snaps[s], __instance.yaw); if (s > 0) { var sqrDistance = (previousPos - pos).sqrMagnitude; // power towers if (desc.isPowerNode && !desc.isAccumulator && sqrDistance < 12.25f) { continue; } // wind turbines if (desc.windForcedPower && sqrDistance < 110.25f) { continue; } // ray receivers if (desc.gammaRayReceiver && sqrDistance < 110.25f) { continue; } // logistic stations if (desc.isStation && sqrDistance < (desc.isStellarStation ? 841f : 225f)) { continue; } // ejector if (desc.isEjector && sqrDistance < 110.25f) { continue; } if (desc.hasBuildCollider) { var foundCollision = false; for (var j = 0; j < desc.buildColliders.Length && !foundCollision; j++) { var colliderData = desc.buildColliders[j]; colliderData.pos = pos + rot * colliderData.pos; colliderData.q = rot * colliderData.q; // check only collision with layer 27 (the layer used by the our own building colliders for the previously 'placed' building) foundCollision = Physics.CheckBox(colliderData.pos, colliderData.ext, colliderData.q, 134217728, QueryTriggerInteraction.Collide); } if (foundCollision) { continue; } } } if (s > 0 && MultiBuild.spacingStore[MultiBuild.spacingIndex] > 0) { s += MultiBuild.spacingStore[MultiBuild.spacingIndex]; pos = snaps[s]; rot = Maths.SphericalRotation(snaps[s], __instance.yaw); } previousPos = pos; usedSnaps.Add(pos); var bp = BuildPreview.CreateSingle(copiedAssemblers[0].itemProto, copiedAssemblers[0].itemProto.prefabDesc, true); bp.ResetInfos(); bp.desc = copiedAssemblers[0].itemProto.prefabDesc; bp.item = copiedAssemblers[0].itemProto; bp.lpos = inversePreviewRot * (pos - __instance.previewPose.position); bp.lrot = inversePreviewRot * rot; bp.recipeId = copiedAssemblers[0].recipeId; //pose.position - this.previewPose.position = this.previewPose.rotation * buildPreview.lpos; //pose.rotation = this.previewPose.rotation * buildPreview.lrot; if (desc.hasBuildCollider) { for (var j = 0; j < desc.buildColliders.Length; j++) { // create temporary collider entities for the latest 'positioned' building if (colliders[j] != null) { ColliderPool.PutCollider(colliders[j]); } var colliderData = desc.buildColliders[j]; colliderData.pos = pos + rot * colliderData.pos; colliderData.q = rot * colliderData.q; colliders[j] = ColliderPool.TakeCollider(colliderData); colliders[j].gameObject.layer = 27; } } previews.Add(bp); } foreach (var collider in colliders) { if (collider != null) { ColliderPool.PutCollider(collider); } } ActivateColliders(ref __instance.nearcdLogic, usedSnaps); } else { foreach (var copiedAssembler in copiedAssemblers.Values) { var absoluteBuildingRot = Maths.SphericalRotation(__instance.groundSnappedPos, __instance.yaw); var absolutePosition = __instance.planetAux.Snap(__instance.groundSnappedPos + absoluteBuildingRot * copiedAssembler.cursorRelativePos, true, true); if (copiedAssembler.snapCount > 0) { absolutePosition = __instance.groundSnappedPos; // Note: rotates each move relative to the rotation of the new building for (int u = 0; u < copiedAssembler.snapCount; u++) { absolutePosition = __instance.planetAux.Snap(absolutePosition + absoluteBuildingRot * copiedAssembler.snapMoves[u], true, false); } } BuildPreview bp = BuildPreview.CreateSingle(copiedAssembler.itemProto, copiedAssembler.itemProto.prefabDesc, true); bp.ResetInfos(); bp.desc = copiedAssembler.itemProto.prefabDesc; bp.item = copiedAssembler.itemProto; bp.recipeId = copiedAssembler.recipeId; bp.lpos = inversePreviewRot * (absolutePosition - __instance.previewPose.position); bp.lrot = inversePreviewRot * Maths.SphericalRotation(absolutePosition, __instance.yaw + copiedAssembler.cursorRelativeYaw); previews.Add(bp); } } for (var i = 0; i < previews.Count; i++) { if (i >= __instance.buildPreviews.Count) { __instance.AddBuildPreview(previews[i]); } else { var original = __instance.buildPreviews[i]; var updated = previews[i]; if (original.desc != updated.desc || original.item != updated.item) { original.ResetInfos(); original.desc = updated.desc; original.item = updated.item; } original.recipeId = updated.recipeId; original.filterId = updated.filterId; original.condition = EBuildCondition.Ok; original.lpos = updated.lpos; original.lrot = updated.lrot; original.lpos2 = updated.lpos2; original.lrot2 = updated.lrot2; } } if (__instance.buildPreviews.Count > previews.Count) { var toRemove = __instance.buildPreviews.Count - previews.Count; for (var i = 0; i < toRemove; i++) { __instance.RemoveBuildPreview(previews.Count); } } } return(runOriginal); }