public static void BuildPC() { BuildMechine.NewPipeline() .AddActions(new BuildAction_SetScriptingDefineSymbols(BuildTargetGroup.Standalone, "TEST")) .AddActions(new BuildAction_IncreaseBuildNum()) .AddActions(new BuildAction_SaveAndRefresh(), new BuildAction_SetBundleId("cn.test.test"), new BuildAction_BuildProjectWindowsStandalone("game", "Game", "Build/Windows/", true) ) .Run(); }
public static void Build() { BuildMechine.NewPipeline() .AddActions(new BuildAction_SetScriptingDefineSymbols(BuildTargetGroup.Standalone, "Wait")) .AddActions(new BuildAction_Print("Start Build Mechine")) .AddActions(new BuildAction_SetScriptingDefineSymbols(BuildTargetGroup.Standalone, "Wait2")) .AddActions(new BuildAction_Print("Start Build Mechine")) .AddActions(new BuildAction_SetScriptingDefineSymbols(BuildTargetGroup.Standalone, "Wait3")) .AddActions(new BuildAction_Print("Start Build Mechine")) .AddActions(new BuildAction_IncreaseBuildNum()) .AddActions(new BuildAction_SaveAndRefresh(), new BuildAction_SetBundleId("cn.test.test") //new BuildAction_BuildProjectAndroid("Build/"), //new BuildAction_BuildProjectWindowsStandalone("game", "Build/Windows/", x64: false), //new BuildAction_BuildProjectWindowsStandalone("game", "Build/Windows/", x64: true) ) .Run(); }