public void Setup() { _matrix = BuildMatrix.RandomInt(1024, 1024, 0, 20); _matrixByte = BuildMatrix.RandomByte(1024, 1024, 0, 20); _matrixFloat = BuildMatrix.RandomFloat(1024, 1024, 0, 20); _matrixDouble = BuildMatrix.RandomDouble(1024, 1024, 0, 20); }
public void Setup() { _matrixFloat = BuildMatrix.RandomFloat(8, 8, 0, 20); }