private void CreateHorizontalScroll() { MenuChildList.Add(Instantiate(HorizontalScrollPrefab)); MenuChildList [0].transform.SetParent(this.transform, false); switch (MenuContent) { case 1: //Build map type buildmaptypemanager = GetComponent <BuildMapTypeMenuManager> (); break; } horizontalscrolluimanager = this.transform.GetChild(0).GetComponent <HorizontalScrollUIManager> (); horizontalscrolluimanager.IsMenuCreated = false; }
private void FindScripts() { uimanager = GetComponent <BuildAssetUIManager> (); writejsonmanager = GetComponent <WriteJsonManager> (); mapmanager = GetComponent <MapManager> (); mainmenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildAssetMainMenuManager>(); selectmapmenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapPanelMenuManager>(); buildmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapMenuManager>(); selectmaptemplatemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapTemplateMenuManager> (); buildmaptypemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapTypeMenuManager> (); testmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <TestMapPanelManager> (); selectcharactermenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildCharacterMenuManager>(); buildcharactermanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildCharacterMenuManager>(); selectinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildInventoryMenuManager>(); buildinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildInventoryMenuManager>(); }