コード例 #1
0
 private void CreateHorizontalScroll()
 {
     MenuChildList.Add(Instantiate(HorizontalScrollPrefab));
     MenuChildList [0].transform.SetParent(this.transform, false);
     switch (MenuContent)
     {
     case 1:        //Build map type
         buildmaptypemanager = GetComponent <BuildMapTypeMenuManager> ();
         break;
     }
     horizontalscrolluimanager = this.transform.GetChild(0).GetComponent <HorizontalScrollUIManager> ();
     horizontalscrolluimanager.IsMenuCreated = false;
 }
コード例 #2
0
    private void FindScripts()
    {
        uimanager        = GetComponent <BuildAssetUIManager> ();
        writejsonmanager = GetComponent <WriteJsonManager> ();

        mapmanager = GetComponent <MapManager> ();


        mainmenumanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildAssetMainMenuManager>();
        selectmapmenumanager         = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapPanelMenuManager>();
        buildmapmanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapMenuManager>();
        selectmaptemplatemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapTemplateMenuManager> ();
        buildmaptypemenumanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapTypeMenuManager> ();
        testmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <TestMapPanelManager> ();

        selectcharactermenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildCharacterMenuManager>();
        buildcharactermanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildCharacterMenuManager>();
        selectinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildInventoryMenuManager>();
        buildinventorymenumanager  = maincanvasmenu.gameObject.GetComponentInChildren <BuildInventoryMenuManager>();
    }