public void OnPreprocessBuild(BuildReport report) { SetRuntimePluginCopyDelegate(); if (report.summary.platform != BuildTarget.Android) { // Sometimes (e.g., build failure), the shader can get "stuck" in the Preloaded Assets array. // Make sure that if we are not building for Android, we remove that shader. BuildHelper.RemoveShaderFromProject(ARCoreCameraSubsystem.backgroundShaderName); return; } var generalSettings = XRGeneralSettingsPerBuildTarget.XRGeneralSettingsForBuildTarget(BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget)); if (generalSettings == null) { return; } foreach (var loader in generalSettings.Manager.loaders) { if (loader is ARCoreLoader) { EnsureARCoreSupportedIsNotChecked(); EnsureGoogleARCoreIsNotPresent(); EnsureMinSdkVersion(); EnsureOnlyOpenGLES3IsUsed(); EnsureGradleIsUsed(); EnsureGradleVersionIsSupported(); BuildImageTrackingAssets(); BuildHelper.AddBackgroundShaderToProject(ARCoreCameraSubsystem.backgroundShaderName); break; } } }
public void OnPreprocessBuild(BuildReport report) { if (report.summary.platform != BuildTarget.iOS) { return; } if (string.IsNullOrEmpty(PlayerSettings.iOS.cameraUsageDescription)) { throw new BuildFailedException("ARKit requires a Camera Usage Description (Player Settings > iOS > Other Settings > Camera Usage Description)"); } SelectStaticLib(); EnsureMetalIsFirstApi(); if (ARKitSettings.GetOrCreateSettings().requirement == ARKitSettings.Requirement.Required) { EnsureMinimumBuildTarget(); EnsureTargetArchitecturesAreSupported(report.summary.platformGroup); } else if (PlayerSettings.GetArchitecture(report.summary.platformGroup) == k_TargetArchitectureUniversal) { EnsureOpenGLIsUsed(); } BuildHelper.AddBackgroundShaderToProject(ARKitCameraSubsystem.backgroundShaderName); }
public void OnPreprocessBuild(BuildReport report) { SetRuntimePluginCopyDelegate(); if (report.summary.platform != BuildTarget.Android) { return; } XRGeneralSettings generalSettings = XRGeneralSettingsPerBuildTarget.XRGeneralSettingsForBuildTarget(BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget)); if (generalSettings == null) { return; } foreach (var loader in generalSettings.Manager.loaders) { if (loader is ARCoreLoader) { EnsureARCoreSupportedIsNotChecked(); EnsureGoogleARCoreIsNotPresent(); EnsureMinSdkVersion(); EnsureOnlyOpenGLES3IsUsed(); EnsureGradleIsUsed(); BuildImageTrackingAssets(); BuildHelper.AddBackgroundShaderToProject(ARCoreCameraSubsystem.backgroundShaderName); break; } } }
public void OnPreprocessBuild(BuildReport report) { if (report.summary.platform != BuildTarget.Android) { return; } EnsureARCoreSupportedIsNotChecked(); EnsureGoogleARCoreIsNotPresent(); EnsureMinSdkVersion(); EnsureOnlyOpenGLES3IsUsed(); EnsureGradleIsUsed(); BuildImageTrackingAssets(); BuildHelper.AddBackgroundShaderToProject(ARCoreCameraSubsystem.backgroundShaderName); }
public void OnPreprocessBuild(BuildReport report) { if (report.summary.platform != BuildTarget.Android) { // Sometimes (e.g., build failure), the shader can get "stuck" in the Preloaded Assets array. // Make sure that if we are not building for Android, we remove that shader. BuildHelper.RemoveShaderFromProject(ARCoreCameraSubsystem.backgroundShaderName); return; } EnsureARCoreSupportedIsNotChecked(); EnsureGoogleARCoreIsNotPresent(); EnsureMinSdkVersion(); EnsureOnlyOpenGLES3IsUsed(); EnsureGradleIsUsed(); BuildImageTrackingAssets(); BuildHelper.AddBackgroundShaderToProject(ARCoreCameraSubsystem.backgroundShaderName); }
public void OnPreprocessBuild(BuildReport report) { if (report.summary.platform != BuildTarget.iOS) { return; } if (string.IsNullOrEmpty(PlayerSettings.iOS.cameraUsageDescription)) { throw new BuildFailedException("ARKit requires a Camera Usage Description (Player Settings > iOS > Other Settings > Camera Usage Description)"); } SelectStaticLib(); EnsureMinimumBuildTarget(); EnsureOnlyMetalIsUsed(); EnsureTargetArchitecturesAreSupported(report.summary.platformGroup); BuildHelper.AddBackgroundShaderToProject(ARKitCameraSubsystem.backgroundShaderName); }