public override void ShowHP(int RoomID, int hp, int nFullHP, int bear) { if (MyHPAction() != null) { if (MyHPAction() is BuildHPAciton) { MyHPAction().gameObject.SetActive(true); BuildHPAciton buildHpAction = m_hpa as BuildHPAciton; buildHpAction.SetRoomID(RoomID, hp, nFullHP, bear); } } }
public void ShowAlwayHp(bool bshow) { if (MyHPAction() != null) { if (MyHPAction() is BuildHPAciton) { MyHPAction().gameObject.SetActive(true); BuildHPAciton buildHpAction = MyHPAction() as BuildHPAciton; buildHpAction.ShowAlwayHp(bshow); } } }