// Use this for initialization void Start() { pa = GetComponent <PlayerAttributes>(); mdi = GetComponent <MeshDeformerInput>(); opi = GetComponent <ObjectPlacementInput>(); bab = GetComponent <BuildAstroBodies>(); pi = GetComponent <PowerInput>(); }
void Start() { GameObject p = GameObject.Find("PlayArea"); mdi = p.GetComponent <MeshDeformerInput>(); opi = p.GetComponent <ObjectPlacementInput>(); bab = p.GetComponent <BuildAstroBodies>(); pi = p.GetComponent <PowerInput>(); }
// Use this for initialization void Start() { opened = false; left = transform.GetChild(0).Find("left"); right = transform.GetChild(0).Find("right"); canvas = transform.GetChild(0).Find("Canvas").gameObject; grabbable = GetComponent <OVRGrabbable>(); GameObject p = GameManager.instance.player; mdi = p.GetComponent <MeshDeformerInput>(); opi = p.GetComponent <ObjectPlacementInput>(); bab = p.GetComponent <BuildAstroBodies>(); pi = p.GetComponent <PowerInput>(); }