private void CreateGallery() { MenuChildList.Add(Instantiate(GalleryPrefab)); MenuChildList [0].transform.SetParent(this.transform, false); switch (MenuContent) { case 1: //select game menu selectgamemenumanager = GetComponent <SelectGameMenuManager> (); break; case 2: //select build asset menu selectbuildassetmenumanager = GetComponent <BuildAssetMainMenuManager> (); break; case 3: //select build map menu selectbuildmapmenumanager = GetComponent <SelectBuildMapPanelMenuManager> (); break; default: break; } galleryuimanager = this.transform.GetChild(0).GetComponent <GalleryUIManager> (); galleryuimanager.IsGalleryCreated = false; }
private void FindScripts() { uimanager = GetComponent <BuildAssetUIManager> (); writejsonmanager = GetComponent <WriteJsonManager> (); mapmanager = GetComponent <MapManager> (); mainmenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildAssetMainMenuManager>(); selectmapmenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapPanelMenuManager>(); buildmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapMenuManager>(); selectmaptemplatemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapTemplateMenuManager> (); buildmaptypemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapTypeMenuManager> (); testmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <TestMapPanelManager> (); selectcharactermenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildCharacterMenuManager>(); buildcharactermanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildCharacterMenuManager>(); selectinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildInventoryMenuManager>(); buildinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildInventoryMenuManager>(); }