コード例 #1
0
    private void CreateGallery()
    {
        MenuChildList.Add(Instantiate(GalleryPrefab));
        MenuChildList [0].transform.SetParent(this.transform, false);
        switch (MenuContent)
        {
        case 1:        //select game menu
            selectgamemenumanager = GetComponent <SelectGameMenuManager> ();
            break;

        case 2:        //select build asset menu
            selectbuildassetmenumanager = GetComponent <BuildAssetMainMenuManager> ();
            break;

        case 3:        //select build map menu
            selectbuildmapmenumanager = GetComponent <SelectBuildMapPanelMenuManager> ();
            break;

        default:
            break;
        }
        galleryuimanager = this.transform.GetChild(0).GetComponent <GalleryUIManager> ();

        galleryuimanager.IsGalleryCreated = false;
    }
コード例 #2
0
    private void FindScripts()
    {
        uimanager        = GetComponent <BuildAssetUIManager> ();
        writejsonmanager = GetComponent <WriteJsonManager> ();

        mapmanager = GetComponent <MapManager> ();


        mainmenumanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildAssetMainMenuManager>();
        selectmapmenumanager         = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapPanelMenuManager>();
        buildmapmanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapMenuManager>();
        selectmaptemplatemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapTemplateMenuManager> ();
        buildmaptypemenumanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapTypeMenuManager> ();
        testmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <TestMapPanelManager> ();

        selectcharactermenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildCharacterMenuManager>();
        buildcharactermanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildCharacterMenuManager>();
        selectinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildInventoryMenuManager>();
        buildinventorymenumanager  = maincanvasmenu.gameObject.GetComponentInChildren <BuildInventoryMenuManager>();
    }