コード例 #1
0
ファイル: BuglyInit.cs プロジェクト: isoundy000/shmj3d
    void Awake()
    {
        // Enable the debug log print
        BuglyAgent.ConfigDebugMode(false);
        // Config default channel, version, user
        BuglyAgent.ConfigDefault(null, null, null, 0);
        // Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report
        BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
        // Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing.
        BuglyAgent.ConfigAutoQuitApplication(false);
        // If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok.
        BuglyAgent.RegisterLogCallback(null);

        // Init the bugly sdk and enable the c# exception handler.
        BuglyAgent.InitWithAppId(BuglyAppID);

        // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
        // please call this method to enable c# exception handler only.
        BuglyAgent.EnableExceptionHandler();

        // TODO NOT Required. If you need to report extra data with exception, you can set the extra handler
        BuglyAgent.SetLogCallbackExtrasHandler(MyLogCallbackExtrasHandler);

        Destroy(this);
    }
コード例 #2
0
ファイル: LoadingPage.cs プロジェクト: linxscc/LoveGame
        private void Awake()
        {
            _page1       = transform.Find("Page1").GetComponent <RawImage>();
            _page1.color = new Color(1, 1, 1, 0.5f);

            Tweener tween1 = _page1.DOFade(1, 0.6f);

            DOTween.Sequence()
            .Append(tween1)
            .AppendInterval(1.0f)
            .AppendInterval(1.0f)
            .onComplete = () => { SceneManager.LoadSceneAsync("Main").completed += OnLoadScene; };

            if ((float)Screen.height / Screen.width > 1.80)
            {
                CanvasScaler scaler = transform.GetComponent <CanvasScaler>();
                scaler.matchWidthOrHeight = 1.0f;
            }

            if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                BuglyAgent.ConfigDebugMode(false);
                BuglyAgent.ConfigAutoQuitApplication(false);
//                BuglyAgent.InitWithAppId ("6f4e68ecf4"); //新马
                BuglyAgent.InitWithAppId("f50da4d1b1");   //国内
            }
        }
コード例 #3
0
        static void InitBugly()
        {
            if (Application.isEditor)
            {
                return;
            }

            // Enable the debug log print
            BuglyAgent.ConfigDebugMode(enable: Config.enableDebug);
            // Config default channel, version, user
            BuglyAgent.ConfigDefault(channel: Config.store, $"{Config.versionName}-{Config.versionCode}",
                                     user: UserInfoManager.getUserInfo().userId ?? "anonymous", 0);
            // Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report
            BuglyAgent.ConfigAutoReportLogLevel(level: LogSeverity.LogWarning);
            // Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing.
            BuglyAgent.ConfigAutoQuitApplication(false);
            // If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok.
            BuglyAgent.RegisterLogCallback(null);

            // Init the bugly sdk and enable the c# exception handler.
            BuglyAgent.InitWithAppId(appId: Config.buglyId);

            // please call this method to enable c# exception handler only.
            BuglyAgent.EnableExceptionHandler();
        }
コード例 #4
0
ファイル: Lua_BuglyAgent.cs プロジェクト: daxingyou/-game
 static public int ConfigDebugMode_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         System.Boolean a1;
         checkType(l, 1, out a1);
         BuglyAgent.ConfigDebugMode(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #5
0
ファイル: BuglyComp.cs プロジェクト: hw233/mmoclient
    void InitBuglySDK()
    {
        Debug.Log("InitBuglySDK");
        // TODO NOT Required. Set the crash reporter type and log to report
        // BuglyAgent.ConfigCrashReporter (1, 2);
#if DEBUG
        // 开启SDK的日志打印, 发布版本请务必关闭
        BuglyAgent.ConfigDebugMode(true);
#endif
        // TODO NOT Required. Register log callback with 'BuglyAgent.LogCallbackDelegate' to replace the 'Application.RegisterLogCallback(Application.LogCallback)'
        // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);

        // BuglyAgent.ConfigDefault ("Bugly", null, "ronnie", 0);

#if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId(BuglyAppIDForiOS);
#elif UNITY_ANDROID
        BuglyAgent.InitWithAppId(BuglyAppIDForAndroid);
#endif

        // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
        // please call this method to enable c# exception handler only.
        BuglyAgent.EnableExceptionHandler();

        // TODO NOT Required. If you need to report extra data with exception, you can set the extra handler
        // BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler);

        BuglyAgent.PrintLog(LogSeverity.LogInfo, "Init the bugly sdk");
    }
コード例 #6
0
ファイル: MSDKBuglyCrash.cs プロジェクト: 470838237/UnityDemo
 public static void SetAutoReportLogLevel(int level)
 {
     try
     {
         if (level == 5) //BuglyLogLevelVerbose
         {
             BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.Log);
         }
         else if (level == 4) //BuglyLogLevelDebug
         {
             BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogDebug);
         }
         else if (level == 3) //BuglyLogLevelInfo
         {
             BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogInfo);
         }
         else if (level == 2) //BuglyLogLevelWarn
         {
             BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogWarning);
         }
         else if (level == 1) //BuglyLogLevelError
         {
             BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
         }
         else if (level == 0) //BuglyLogLevelSilent
         {
             BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException);
             BuglyAgent.ConfigDebugMode(false);
         }
     }
     catch (Exception ex)
     {
         MSDKLog.LogError("SetAutoReportLogLevel with unknown error = \n" + ex.Message + "\n" + ex.StackTrace);
     }
 }
コード例 #7
0
    void Awake()
    {
        luaenv = new LuaEnv();
        gameObject.AddComponent <OutLog>();
        Mono = gameObject.AddComponent <emptyMono>();
        Application.targetFrameRate = AppConst.lockFrame;
#if ISDEBUG
        //gameObject.AddComponent<TestConsole>();
        m_LastUpdateShowTime = Time.realtimeSinceStartup;
#endif

        #region bugly
        //开启SDK的日志打印,发布版本请务必关闭
#if ISDEBUG
        BuglyAgent.ConfigDebugMode(true);
#else
        BuglyAgent.ConfigDebugMode(false);
#endif
        //注册日志回调,替换使用'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
        BuglyAgent.RegisterLogCallback(OutLog.HandleLog);

#if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId("Your App ID");
#elif UNITY_ANDROID
        BuglyAgent.InitWithAppId("7599ce92e1");
#endif
        //如果你确认已在对应的ios工程或Andoird工程初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
        BuglyAgent.EnableExceptionHandler();
        #endregion

        EventManager.instance.RegistEvent(NetEventType.OnSetUpdateWindowTipTxt, SetUpdateTipText);
    }
コード例 #8
0
ファイル: BuglyManager.cs プロジェクト: frozen4/UnityPlus
    public static void Initialize()
    {
        //---- Enable the debug log print,Release下需要设为false
#if DEBUG
        BuglyAgent.ConfigDebugMode(true);
#else
        BuglyAgent.ConfigDebugMode(false);
#endif

        //---- Config default channel, version, user
        //BuglyAgent.ConfigDefault (null, null, null, 0);

        //---- Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report
        BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);

        //---- Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing.
        //BuglyAgent.ConfigAutoQuitApplication (false);

        //---- If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok.
        //BuglyAgent.RegisterLogCallback (null);

        //---- Init the bugly sdk and enable the c# exception handler.
        BuglyAgent.InitWithAppId(_BuglyAppID);

        //---- TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
        //---- please call this method to enable c# exception handler only.
        //BuglyAgent.EnableExceptionHandler ();

        //---- TODO NOT Required. If you need to report extra data with exception, you can set the extra handler
        //BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler);

        BuglyAgent.PrintLog(LogSeverity.LogInfo, "Bugly init complete, time: {0}", System.DateTime.Now);
        //Debug.Log(HobaString.Format("Bugly init complete, time: {0}, verion: v{1}", System.DateTime.Now, BuglyAgent.PluginVersion));
    }
コード例 #9
0
    public void InitBuglyAgent()
    {
        string AppKey_ios;
        string AppKey_Android;

        if (DebugConfigController.Instance.FormalData)
        {
            AppKey_Android = ConfigurationController.Instance.BuglyAppKey_AndroidFormal;
            AppKey_ios     = ConfigurationController.Instance.BuglyAppKey_iosFormal;
        }
        else
        {
            AppKey_Android = ConfigurationController.Instance.BuglyAppKey_AndroidTest;
            AppKey_ios     = ConfigurationController.Instance.BuglyAppKey_iosTest;
        }
        // 开启SDK的日志打印,发布版本请务必关闭
        BuglyAgent.ConfigDebugMode(false);
        // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
        if (DebugConfigController.Instance._Debug)
        {
            BuglyAgent.RegisterLogCallback(LogCallback);
        }


#if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId(AppKey_ios);
#elif UNITY_ANDROID
        BuglyAgent.InitWithAppId(AppKey_Android);
#endif

        // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
        BuglyAgent.EnableExceptionHandler();

        //Application.logMessageReceivedThreaded += LogCallback;
    }
コード例 #10
0
 private void InitBugly()
 {
     BuglyAgent.ConfigDebugMode(SystemConfig.IsBuglySDKLogOn);
     BuglyAgent.ConfigDefault(SDKManager.Instance.GetSDKName(), this.GetLocalVersionsString(), SystemInfoTools.GetDeviceName(), 0L);
     BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
     BuglyAgent.ConfigAutoQuitApplication(false);
     BuglyAgent.InitWithAppId("900057844");
     BuglyAgent.EnableExceptionHandler();
 }
コード例 #11
0
ファイル: DBOSManager.cs プロジェクト: wuhuolong/MaxBooks
    /// <summary>
    /// 初始化bugly
    /// </summary>
    public void InitBuglySDK()
    {
#if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS
        // TODO NOT Required. Set the crash reporter type and log to report
        // BuglyAgent.ConfigCrashReporter (1, 2);

        // TODO NOT Required. Enable debug log print, please set false for release version
#if DEBUG
        BuglyAgent.ConfigDebugMode(true);
#endif
        //BuglyAgent.ConfigDebugMode(true);
        // TODO NOT Required. Register log callback with 'BuglyAgent.LogCallbackDelegate' to replace the 'Application.RegisterLogCallback(Application.LogCallback)'
        // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);

        // BuglyAgent.ConfigDefault ("Bugly", null, "ronnie", 0);

#if UNITY_IPHONE || UNITY_IOS
        if (Const.Region == RegionType.CHINA)
        {
            var channel = string.Format("{0}_{1}", GlobalConfig.Instance.Channel, GlobalConfig.Instance.SubChannel);

            BuglyAgent.ConfigDefault(channel, null, null, 0);
            BuglyAgent.InitWithAppId("d47e3e83c9");
        }
        else if (Const.Region == RegionType.HKTW)
        {
            BuglyAgent.InitWithAppId("af2d9108c7");
        }
        else if (Const.Region == RegionType.KOREA)
        {
            BuglyAgent.InitWithAppId("c5ab48ff08");
        }
        else if (Const.Region == RegionType.SEASIA)
        {
            BuglyAgent.InitWithAppId("9baaf461f1");
        }
        // iOS工程启动初始化
#elif UNITY_ANDROID
        // BuglyAgent.InitWithAppId ("900036622");
        // android工程启动初始化
#endif

        //BuglyAgent.SetUserId();
        // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
        // please call this method to enable c# exception handler only.
        BuglyAgent.EnableExceptionHandler();

        // If you need to report extra data with exception, you can set the extra handler
        //BuglyAgent.SetLogCallbackExtrasHandler(LogCallbackExtrasHandler);



        BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException);
        BuglyAgent.PrintLog(LogSeverity.LogInfo, "Init the bugly sdk");
        LogExtraInfo();
#endif
    }
コード例 #12
0
ファイル: MSDKBuglyCrash.cs プロジェクト: 470838237/UnityDemo
        public static void Init()
        {
#if UNITY_ANDROID
            BuglyAgent.ConfigCrashReporter(1, 1);
#endif
            BuglyAgent.ConfigDebugMode(MSDK.isDebug);
            BuglyAgent.EnableExceptionHandler();

            MSDKLog.Log("InitCrash of Bugly finished");
        }
コード例 #13
0
        private void initBugly()
        {
            GuLog.Debug("initBugly");
            BuglyAgent.ConfigDebugMode(true);

#if UNITY_ANDROID
            BuglyAgent.InitWithAppId("fced1ab5e5");
#endif
            BuglyAgent.EnableExceptionHandler();
        }
コード例 #14
0
ファイル: BuglyInit.cs プロジェクト: TonyDongGuaPi/joework
 private void Awake()
 {
     BuglyAgent.ConfigDebugMode(false);
     BuglyAgent.ConfigDefault(null, null, null, 0L);
     BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
     BuglyAgent.ConfigAutoQuitApplication(false);
     BuglyAgent.RegisterLogCallback(null);
     BuglyAgent.InitWithAppId("YOUR APP ID GOES HERE");
     Object.Destroy(this);
 }
コード例 #15
0
 private static void Bugly_Init()
 {
     BuglyAgent.ConfigDebugMode(false);
     BuglyAgent.ConfigDefault(null, null, null, 0L);
     BuglyAgent.ConfigAutoReportLogLevel(5);
     BuglyAgent.ConfigAutoQuitApplication(false);
     BuglyAgent.RegisterLogCallback(null);
     BuglyAgent.InitWithAppId("8c142b9f46");
     BuglyAgent.EnableExceptionHandler();
 }
コード例 #16
0
        public void Init()
        {
            if (!SDKConfig.S.buglyConfig.isEnable)
            {
                return;
            }

            BuglyAgent.ConfigDebugMode(SDKConfig.S.buglyConfig.isDebugMode);
            BuglyAgent.InitWithAppId(GetBuglyID(SDKConfig.S.buglyConfig));
            Log.i("Init[BuglyMgr]");
        }
コード例 #17
0
ファイル: BuglyInit.cs プロジェクト: moto2002/jiandangjianghu
 private void Awake()
 {
     BuglyAgent.ConfigDebugMode(false);
     BuglyAgent.ConfigDefault(null, null, null, 0L);
     BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
     BuglyAgent.ConfigAutoQuitApplication(false);
     BuglyAgent.RegisterLogCallback(null);
     BuglyAgent.InitWithAppId("YOUR APP ID GOES HERE");
     BuglyAgent.EnableExceptionHandler();
     BuglyAgent.SetLogCallbackExtrasHandler(new Func <Dictionary <string, string> >(BuglyInit.MyLogCallbackExtrasHandler));
     UnityEngine.Object.Destroy(this);
 }
コード例 #18
0
ファイル: BuglyTT.cs プロジェクト: gkht007/FallingPearl
    public void Init()
    {
        BuglyAgent.ConfigDebugMode(true);
        BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogWarning);
        BuglyAgent.ConfigDefault(channel, "", "", 0);
        BuglyAgent.InitWithAppId(appId);//初始化


        // BuglyAgent.SetUserId(Config.UserId);

        BuglyAgent.EnableExceptionHandler();//启动异常上报
    }
コード例 #19
0
    public static void SetupBugly()
    {
        //初始化Bugly
        BuglyAgent.ConfigDebugMode(true);
#if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId("900059347");
#elif UNITY_ANDROID
        BuglyAgent.InitWithAppId("900059341");
#endif
        BuglyAgent.EnableExceptionHandler();
        //
        //end Bugly
    }
コード例 #20
0
    void Start()
    {
#if   UNITY_IOS
        BuglyAgent.InitWithAppId("your ios app id");
#elif UNITY_ANDROID
        //GamePlayerActivity已初始化,此处不需要再调用。
#endif

        BuglyAgent.ConfigDebugMode(false);
        BuglyAgent.EnableExceptionHandler();

        Test();
    }
コード例 #21
0
    private void Bugly_Init()
    {
        // 开启SDK的日志打印,发布版本请务必关闭
        BuglyAgent.ConfigDebugMode(true);

#if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId("8ec9139b10");
#elif UNITY_ANDROID
        BuglyAgent.InitWithAppId("085dd1eab0");
#endif

        //如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
        BuglyAgent.EnableExceptionHandler();
    }
コード例 #22
0
        private void InitBugly()
        {
            // 开启SDK的日志打印,发布版本请务必关闭
            BuglyAgent.ConfigDebugMode(Debug.isDebugBuild);
            BuglyAgent.InitWithAppId(GameApp.Options.BuglyAppID);
            BuglyAgent.SetScene(Application.loadedLevel);
            BuglyAgent.SetUserId(Application.companyName + "." + Application.productName);

            if (GameApp.Options.EnableLog2File)
            {
                BuglyAgent.RegisterLogCallback(Application_logMessageReceived);
                RemoteOldFile();
            }
        }
コード例 #23
0
    private void InitBuglySDK()
    {
        BuglyAgent.ConfigDebugMode(false);
        BuglyAgent.InitWithAppId("004e85ad39");

        BuglyAgent.EnableExceptionHandler();
        BuglyAgent.PrintLog(LogSeverity.LogInfo, "Init the bugly sdk");

        // set tag
#if UNITY_ANDROID
        BuglyAgent.SetScene(3450);
#else
        BuglyAgent.SetScene(3261);
#endif
    }
コード例 #24
0
ファイル: Login.cs プロジェクト: isoundy000/shmj3d
    void InitBuglySDK()
    {
        // 开启SDK的日志打印,发布版本请务必关闭
        BuglyAgent.ConfigDebugMode(true);
        // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
        // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);

                #if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId("f71aaa33e2");
                #elif UNITY_ANDROID
        BuglyAgent.InitWithAppId("Your App ID");
                #endif

        // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
        BuglyAgent.EnableExceptionHandler();
    }
コード例 #25
0
    private void Awake()
    {
        this._interface = new JoyYouSDK();
        BuglyAgent.ConfigDebugMode(false);
        switch (Application.platform)
        {
        case RuntimePlatform.IPhonePlayer:
            BuglyAgent.InitWithAppId("i1105309683");
            break;

        case RuntimePlatform.Android:
            BuglyAgent.InitWithAppId("1105309683");
            break;
        }
        BuglyAgent.EnableExceptionHandler();
    }
コード例 #26
0
        static int _m_ConfigDebugMode_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    bool _enable = LuaAPI.lua_toboolean(L, 1);

                    BuglyAgent.ConfigDebugMode(_enable);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #27
0
    void InitBuglySDK()
    {
        // enable debug log print
        BuglyAgent.ConfigDebugMode(true);
        // Register log callback with 'BuglyAgent.LogCallbackDelegate' to replace the 'Application.RegisterLogCallback(Application.LogCallback)'
        BuglyAgent.RegisterLogCallback(CallbackDelegate.Instance.OnApplicationLogCallbackHandler);

                #if UNITY_IPHONE || UNITY_IOS
        BuglyAgent.InitWithAppId("900001055");
                #elif UNITY_ANDROID
        BuglyAgent.InitWithAppId("900001191");
                #endif

        // If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
        // please call this method to enable c# exception handler only.
        BuglyAgent.EnableExceptionHandler();
    }
コード例 #28
0
ファイル: TyBuglyAgent.cs プロジェクト: clime57/Stars
        public void init(TyCrashReport.initInfo info)
        {
            // enable debug log print
            BuglyAgent.ConfigDebugMode(info._debuglogprint);
            // Register log callback with 'BuglyAgent.LogCallbackDelegate' to replace the 'Application.RegisterLogCallback(Application.LogCallback)'
            //BuglyAgent.RegisterLogCallback(CallbackDelegate.Instance.OnApplicationLogCallbackHandler);
            BuglyAgent.RegisterLogCallback(null);
            BuglyAgent.ConfigDefault(info._channel, info._ver, info._user, 0);

#if UNITY_IPHONE || UNITY_IOS
            BuglyAgent.InitWithAppId(info._appId_IOS);
#elif UNITY_ANDROID
            BuglyAgent.InitWithAppId(info._appId_Android);
#endif

            // If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
            // please call this method to enable c# exception handler only.
            BuglyAgent.EnableExceptionHandler();
        }
コード例 #29
0
 private void Awake()
 {
     if (Application.platform == RuntimePlatform.Android && !this.androidEnable)
     {
         return;
     }
     if (Application.platform == RuntimePlatform.IPhonePlayer && !this.iosEnable)
     {
         return;
     }
     BuglyAgent.ConfigCrashReporter(1, 1);
     BuglyAgent.ConfigDebugMode(true);
     BuglyAgent.ConfigDefault(string.Empty, GlobalSettings.Instance.versionConfig.appVersion, "10000", 0L);
     BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
     BuglyAgent.ConfigAutoQuitApplication(true);
     BuglyAgent.RegisterLogCallback(new BuglyAgent.LogCallbackDelegate(CallbackDelegate.Instance.OnApplicationLogCallbackHandler));
     BuglyAgent.InitWithAppId("900016162");
     BuglyAgent.SetScene(3450);
     BuglyAgent.EnableExceptionHandler();
 }
コード例 #30
0
        public void Init()
        {
            string logVersion = "MSDK Unity Version : " + WGPlatform.Version;

            MsdkUtil.Log(logVersion);
            WGPlatform.Instance.WGBuglyLog(eBuglyLogLevel.eBuglyLogLevel_D, logVersion);

            MessageCenter.Instance.Init();
            WGPlatform.Instance.WGSetPermission(ePermission.eOPEN_ALL);
            BuglyAgent.ConfigCrashReporter(2, 4);
            // NOT Required. Enable debug log print, please set false for release version
            BuglyAgent.ConfigDebugMode(false);
            // Setting report level
            BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException);
            // Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
            // please call this method to enable c# exception handler only.
            BuglyAgent.EnableExceptionHandler();
            // NOT Required. If you need to report extra data with exception, you can set the extra handler
            // 只在iOS的C#异常时会触发
            //BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler);
        }