コード例 #1
0
    void Start()
    {
        speed = startSpeed;

        bufferedEnviroment.UpdatePooledObjects(6);
        bufferedEnviroment.UpdatePooledObjects(4);

        bufferedEnviroment[0].position = new Vector3(0, width, 0);
        bufferedEnviroment[1].position = new Vector3(0, 0, 0);
        bufferedEnviroment[2].position = new Vector3(0, -width, 0);
        bufferedEnviroment[3].position = new Vector3(0, -width * 2, 0);

        lastEnviroment = bufferedEnviroment[3];
    }
コード例 #2
0
    void Update()
    {
        if (repeatEnviroment)
        {
            for (int i = 0; i < bufferedEnviroment.bufferedCount; i++)
            {
                bufferedEnviroment[i].position.y += speed * Time.deltaTime;
                var temp = bufferedEnviroment[i].position;
                bufferedEnviroment[i].transform.localPosition = new Vector3(temp.x, temp.y, temp.z);

                if (temp.y >= width * 1.5 + 0.5)
                {
                    bufferedEnviroment[i].position = new Vector3(0, lastEnviroment.position.y - width + speed * Time.deltaTime, 0);

                    lastEnviroment = bufferedEnviroment[i];
                }
            }
        }
    }
コード例 #3
0
 private void BufferBufferedEnviroment(BufferedEnviroment bufferedEnviroment, bool state)
 {
     bufferedEnviroment.gameObject.SetActive(state);
 }