public void Setup() { ICoordinateSequenceFactory <BufferedCoordinate2D> sequenceFactory = new BufferedCoordinate2DSequenceFactory(); _geoFactory = new GeometryFactory <BufferedCoordinate2D>(sequenceFactory); }
public void FixtureSetup() { Directory.CreateDirectory("UnitTestData"); ICoordinateSequenceFactory<BufferedCoordinate2D> sequenceFactory = new BufferedCoordinate2DSequenceFactory(); _geoFactory = new GeometryFactory<BufferedCoordinate2D>(sequenceFactory); _coordSysFactory = new CoordinateSystemFactory<BufferedCoordinate2D>( sequenceFactory.CoordinateFactory, _geoFactory); }
public MainForm() { InitializeComponent(); ICoordinateSequenceFactory<BufferedCoordinate2D> coordSeqFactory = new BufferedCoordinate2DSequenceFactory(); _geometryFactory = new GeometryFactory<BufferedCoordinate2D>(coordSeqFactory); _map = new Map(_geometryFactory); registerLayerFactories(); mapViewControl1.Map = _map; }
public MainForm() { InitializeComponent(); ICoordinateSequenceFactory <BufferedCoordinate2D> coordSeqFactory = new BufferedCoordinate2DSequenceFactory(); _geometryFactory = new GeometryFactory <BufferedCoordinate2D>(coordSeqFactory); _map = new Map(_geometryFactory); registerLayerFactories(); mapViewControl1.Map = _map; }
public void FixtureSetup() { Directory.CreateDirectory("UnitTestData"); ICoordinateSequenceFactory <BufferedCoordinate2D> sequenceFactory = new BufferedCoordinate2DSequenceFactory(); _geoFactory = new GeometryFactory <BufferedCoordinate2D>(sequenceFactory); _coordSysFactory = new CoordinateSystemFactory <BufferedCoordinate2D>( sequenceFactory.CoordinateFactory, _geoFactory); }
public void Setup() { ICoordinateSequenceFactory<BufferedCoordinate2D> sequenceFactory = new BufferedCoordinate2DSequenceFactory(); _geoFactory = new GeometryFactory<BufferedCoordinate2D>(sequenceFactory); }