private void ClientDisconnected(object sender, ClientDisconnectedEventArgs e) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { players.Remove(e.Client); if (e.Client == playerConnecting) { playerConnecting = null; buffer.RunNext(); } writer.Write <Disconnect>(new Disconnect() { PlayerId = e.Client.ID }); using (Message outMessage = Message.Create((ushort)NetworkTags.PLAYER_DISCONNECT, writer)) foreach (IClient client in ClientManager.GetAllClients().Where(client => client != e.Client)) { client.SendMessage(outMessage, SendMode.Reliable); } } }