/// <summary> /// 加速Buffer /// </summary> /// <param name="value">加速比例(为1时加速一倍).</param> /// <param name="continueTime">持续时间.</param> /// <param name="bufferUI">UI样式,为0时不显示.</param> /// <param name="addMore">If set to <c>true</c> 是否可以叠加.</param> /// <param name="permanent">If set to <c>true</c> 是否永久添加.</param> public BufferStateBase BufferSpeedUp(float value, float continueTime, int bufferUI, bool addMore, bool permanent) { BufferArgs args = new BufferArgs(); args.m_iBufferUI = bufferUI; args.m_fValue1 = value; args.m_Addition = addMore; args.m_ContinuousTime = continueTime; args.m_Permanent = permanent; return(m_BufferMgr.BufferAdd(BufferType.Buffer.BufferSpeedUp, args)); }