コード例 #1
0
        public override void Animation(RenderControl render, float time)
        {
            var position = mGeometry.GetAttribute(0);

            position.SetDataUsage(EnumBufferDataUsage.DYNAMIC_DRAW);
            var mPosition = new Float32Array(position.GetData());
            var count     = mPosition.GetItemCount() / 3;

            for (uint i = 0; i < count; i++)
            {
                var z = (float)(35 * Math.Sin(i / 5 + (time * 50 + i) / 7));
                mPosition.SetValue(i * 3 + 2, z);
            }
            position.RequestUpdate();
            mGeometry.RequestUpdate();

            render.RequestDraw();
        }
コード例 #2
0
        public override void Run(RenderControl render)
        {
            mGeometry = GeometryBuilder.CreatePlane(20000, 20000, worldWidth - 1, worldDepth - 1);
            var position = mGeometry.GetAttribute(0);

            position.SetDataUsage(EnumBufferDataUsage.DYNAMIC_DRAW);
            var mPosition = new Float32Array(position.GetData());

            for (uint i = 0; i < position.GetCount() / 3; i++)
            {
                float z = (float)(35 * Math.Sin(i / 2));
                mPosition.SetValue(i * 3 + 2, z);
            }

            var material = BasicMaterial.Create("basic-water");
            var img      = FileImage.Create(GetResourcePath("textures/water.png"));
            var texture  = new ImageTexture2D();

            texture.SetSource(img);
            var desc = texture.GetDesc();

            desc.SetWrapS(EnumTextureWrappingType.REPEAT);
            desc.SetWrapT(EnumTextureWrappingType.REPEAT);
            texture.SetRepeat(new Vector2(5, 5));

            material.AddTexture("map", texture);
            var color = ColorTable.Hex(0x0044ff);

            material.SetUniform("diffuse", Uniform.Create(color));


            var node = new PrimitiveSceneNode(mGeometry, material);

            node.SetPickable(false);
            node.SetCulling(false);

            render.ShowSceneNode(node);
        }