/// <summary> /// Flush stdout. /// </summary> public void Flush() { if (_connection != null) { if (!_responseBuffer.IsEmpty()) { _connection.SendStdout(_requestId, _responseBuffer); _connection.Flush(); _responseBuffer.Clear(); } } }
public void Flush() { if (_sendingQueue.ByteLength > 0) { byte opcode = (byte)(_sendingTextMode ? 1 : 2); if (_sendingFragment) { opcode = 0; } else { _sendingFragment = true; } SendFrame(opcode, _sendingMaskMode && !_isserver, false, _sendingQueue); _sendingQueue.Clear(); } }