public Combat_System(Character_Stat_Array attribute_Array, int Endurance, int Barrier, Client client, Buff_Component buff_Component) { limbs = new List <Limb>() { new Limb(attribute_Array, "Head"), new Limb(attribute_Array, "Torso") }; this.Endurance = new Endurance(new Kryz.CharacterStats.CharacterStat(Endurance)); this.Barrier = new Barrier(new Kryz.CharacterStats.CharacterStat(Barrier)); Client = client; Buff_Component = buff_Component; }
public Stun(Fight_Manager fight_Manager, Buff_Component buff_Component, int turns) { Fight_Manager = fight_Manager; Buff_Component = buff_Component; this.turns = turns; }