コード例 #1
0
        /// <summary>
        /// Adds the buff.
        /// </summary>
        /// <param name="buffID">Buff identifier.</param>
        /// <param name="buffTypeNum">Buff type number.</param>
        /// <param name="buffLastTypeNum">Buff last type number.</param>
        /// <param name="buffTime">Buff time.</param>
        /// <param name="tempBuffValue">Temp buff value.</param>
        /// <param name="buffOverlapType">Buff overlap type.</param>
        public void addBuff(int buffID, BuffConnection buffTypeNum, BuffLastType buffLastTypeNum, int buffTime, int tempBuffValue, int buffOverlapType)
        {
            buff tempbuff = new buff(buffID,
                                     buffTypeNum,
                                     buffLastTypeNum,
                                     buffTime,
                                     tempBuffValue,
                                     (BuffOverlapType)buffOverlapType);

            //如果是回复持续回合数的技能(比如易伤、虚弱),以新的buff替换原有buff
            if (tempbuff.buffOverlapType == BuffOverlapType.BuffCountRecover)
            {
                for (int i = 0; i < buffList.Count; i++)
                {
                    if (buffID == buffList[i].buffID)
                    {
                        buffList[i] = tempbuff;
                        return;
                    }
                }
            }
            if (tempbuff.buffOverlapType == BuffOverlapType.BuffValueAdd)
            {
            }
            buffList.Add(tempbuff);
        }
コード例 #2
0
ファイル: Monster.cs プロジェクト: rabiribi/RouteOfTheMagic
 public buff(int _buffID, BuffConnection _buffType, BuffLastType _buffLastType, int _buffTime, int _buffValue, BuffOverlapType _buffOverlapType)
 {
     this.buffID          = _buffID;
     this.buffType        = _buffType;
     this.buffLastType    = _buffLastType;
     this.buffTime        = _buffTime;
     this.buffValue       = _buffValue;
     this.buffOverlapType = _buffOverlapType;
 }